Average Playtime: 1 hour

Nova Drift

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About

- SURVIVE - EVOLVE - DOMINATE - Nova Drift is a "Roguelite" space shooter which melds a classic arcade experience with modern action-RPG elements. Your ship rapidly evolves as you defeat enemies, allowing you to shape its abilities and weaponry to your desires in a matter of minutes. Unlike many action-RPGs which can absorb hundreds of hours of time, Nova Drift allows you to take a ship build from inception to execution in a single game session.Features Create a unique build every run. Games are quick, allowing for rapid experimentation, iteration, and advancement. Cunning and creativity are rewarded as you chain upgrade modules for powerful synergies. Access over 100 weapons and mods as you progress and expand your arsenal. Build to play how you want . Snipe, command a drone army, discharge your shields, charge up, burn enemies with your thrusters, or smash right through them... there's a way to make it work. Unlock modular challenge modes , providing greater risk and rewards. The stakes are high, as death is permanent! Every game is randomly generated , keeping the fight intense and unpredictable. Fight through the campaign or play endlessly ... Nova Drift is a living game. Frequent updates will continue to expand the depth and content of the game world. Ship EvolutionsMods & Gear can be unlocked, upgraded and combined to make unexpected and powerful combinations:Example Build #1: Seeking Cluster Grenade Grenade + Body: Assault + High Explosive + Splinter Shot + Heat Seeking + Charged Shot This build focuses on creating as many grenade splinters as possible using the Grenade weapon and sends them tearing toward targets using the Heat Seeking mod. The overlapping blasts from the initial explosion add up to a huge amount of damage at the epicenter, while the seeking clusters handle crowd control. Example Build #2: Celestial Shield-Bomber Hullbreaker + Amp Shield + Volatile Shields + Flash Shielding + Emergency Systems + Celestial Lance This build takes advantage of the Hullbreaker's speed and resilience to crash damage to slam directly into enemies. The fragile Amp Shield is used not for defense, but to augment Hullbreaker's strongest aspects, gaining increased speed and force. The shield will break on impact, but we can capitalize on that using the Volatile Shields mod, which detonates the shield when it goes down, blasting all nearby enemies. Flash Shielding gets it running again quickly while Emergency Systems grant a moment of damage immunity, making charge attacks safer. Finally, Celestial Lance is used to deal burning damage to everything around the ship at high velocities! Nova Drift is developed by Jeffrey Nielson of Chimeric , a 1-man development team, featuring music and audio by Miles Tilmann of Pixeljam .
Platforms
Developer
Chimeric
Publisher
Pixeljam
Age rating
Not rated
Website
http://www.novadrift.io

System requirements for macOS

Minimum:
  • OS: 10.6 or higher
  • Processor: 1 Ghz CPU
  • Memory: 2 GB RAM
  • Storage: 250 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7 or higher
  • Processor: 1 Ghz CPU
  • Memory: 2 GB RAM
  • Storage: 250 MB available space
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Last Modified: Aug 28, 2019

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Nova Drift reviews and comments

Translated by
Microsoft from French
Product received for free early access review dusting asteroids, this is the crazy challenge that Jeffrey "chimeric" Nielson has been launching now four years ago starting to work on Nova drift. After a successful Kickstarter campaign in 2017 (of which I have to my great shame never heard of), the game has just landed in early access, the opportunity to make a quick tour to see what it offers. I was very pleasantly surprised by Nova drift. From the screenshots and videos I was expecting a twin stick shooter all that there is more classic but finally no. The handling clearly changes our habits because the ship controls itself as in asteroids. You have a propulsion key and you can only rotate to the left or right. It's fun to realize how much we no longer have the habit of this maneuverability and personally it took me a long time before I felt comfortable with traveling. Being able to shoot in front of either when we can't back up changes a lot and forces us to totally rethink his approach to managing enemies. The game area fits on one screen but is not closed. Leaving the left edge of the screen will make you reappear mirrored to the right and it is the same for the top and the bottom. The goal is simple, pushing away endless waves of enemies to score as much points as possible. Graphically the title is really pretty. The space funds are beautiful and the stylized vessels allow an excellent reading of the game even when the screen is filled with explosions (which happens very quickly). The music is relatively discreet but accompanies the action perfectly. Each enemy destroys a few points of experience (in the form of fragments to be harvested) that will gradually raise you level. Each new landing will be an opportunity to strengthen your power and speciate your ship. The first level will ask you to choose a weapon among three drawn by lot (missiles, explosion around the ship, laser...). The second will allow you to select a hull, much like the class in an RPG (bonus for the body-to-body, possibility to summon more allies, big resistance but low mobility...). Finally, the third level pass will allow you to recover a shield and again the possibilities will be incredible (teleportation in case of damage received, burn when the enemies enter the zone of effect, attack of response...). From there, each new landing will be an opportunity to acquire an additional passive effect. The stroke of genius here is that these liabilities are organized by trees to allow you to specialize and get more and more devastating effects. I was puzzled when the author said he was a fan of path of exile and was inspired by this type of game to allow players to create custom builds. After a few parts I could only acquiesce. I did not do two similar tests. Once I was a kind of engineer assisted by an impressive amount of drones and other allies of all kinds, another time I had a totally crazy rate of fire with effects applied to the touch, another where each attack was accompanied by dozens of missiles, etc. As you move forward you will get reminders to allow you to have more chance of falling on what you want and tweaking your build little by little. The more waves of enemies you decide, the more powers you will unlock that may appear in the following games. Very clever thing, you will be able as you advance to Corser the basic difficulty to avoid the first levels too soft. Once you have mastered the game you will be able to get back into action directly by getting more than a lot of bonuses (but the waves will be more dense, contain more elite enemies, etc.). The first time I launched Nova drift I was going to play it for 30 minutes "to see". Two hours later I chained the parts to test a maximum of builds and unlock all the progress trees. It's been a long time since I had played a game as simple in appearance and yet also addictive. The combinations are totally insane and I look forward to seeing the continuation of the development because the author has already published the roadmap 2019 packed with content. I almost never recommend a game before its final release but in the State Nova drift is already a gem and if you do not take it now, I really encourage you to add it to your wish list not to pass by. https://www.youtube.com/watch?v=SZvurDbvx0U
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