Nuclear Arms 6: Waste Wizard's Tricks
About
PLAY IN FULLSCREEN OR YOUR MOUSE WON'T BE TRACKED IF IT MOVES OFF OF THE WINDOW
Craig Killbane is back! He has been abducted by the sinister Waste Wizard for destroying his Trash Star. Craig needs to survive the Wizard's arena by facing off against waves of Trash Bots. Only then will he be able to fight the Waste Wizard directly and escape from the arena!
As Craig, you'll fight against waves of enemies to make it to the final fight with the Wizard at the end:
- WASD or Arrow keys to move
- Mouse to aim
- Left Click to attack
- Hold right click to Charge up a punch
- Releasing it causes you to surge forward, pushing and damaging everything in your way
- Pickup powerups for various effects!
- Avoid falling garbage!
- Garbage will clutter up the arena, blocking you in. You'll need to fight your way through it to get to your enemies
- Destroying garbage may spawn powerups for you to use.
This game follows the adventures of Craig Killbane. You can check out the previous game in the series in our last Ludum Dare submission here:
Nuclear Arms 5: https://ldjam.com/events/ludum-dare/40/nuclear-arms-5-orphan-overdrive
Or the entire list of Nuclear Arms games from my profile: https://ldjam.com/users/logicon211/
It was a busy weekend for us all. We had the usual crew this time around. The earlier start time gave us all a bit more of a window for work on the first day, but most of the team was exhausted by Sunday. Still, the quality of our work is improving with every game and we have a good time coming up with ideas for Craig Killbane and his next game. We hope you enjoy!
Credits
Logan Marks - Programming (Enemies, Player, Effects, Implementing Assets), Art/Animations (Enemies, powerups, effects), Voice (Announcer), Game Design
Brodie Beaman - Programming (Tilemap, Obstacle Spawner, Boss Attack), Sound Editing (Announcer, Wizard), Level creation, Game Design
Chad Gerein - Programming (Enemies, Powerup Spawners, Game/Scene Controller, Cutscenes), Game Design
Mitchell Maclean - Programming (Player, Camera, Slide Transitions, Wizard and Wizard Fight), Voice (Wizard, Senator Swill), Humor Consultant, Game Design
Brenden Roach - Story Board, Slide Art, Craig Sprites, Wizard Sprites, Humor Consultant
Taylor Seely - Sound Finder
**Additional credits for free assets are in the project source