Numberline reviews

Translated by
Microsoft from Russian
Product received for free Math puzzle. The Gameplay is a bit reminiscent of Sapora: Here too, you need to consider the neighboring cells. Only without uncertainty, risk and violence. The complexity of the levels as we passed almost did not notice, it is a bit upsetting.
Translated by
Microsoft from Russian
Interesting, addictive game. Each level is a addictive puzzle. To Pass the level you need to repeat the "Squares" from the right margin. And move it to the left. In The screenshots, the description seems easy, but in fact it is more difficult than it seems, because the numbers on the field change if you put other numbers nearby, this is all the complexity. Interesting game, good idea. Recommend!
Translated by
Microsoft from Russian
Product received for free year arrived at the freebie. This Indie puzzle game, from far resembling Sudoku, but at the same time representing an interesting, original and new idea puzzle with numbers. (See screenshots). I have never met such a Person before. To Me as a person sometimes decisive Japanese crosswords and Sudoku loved the process of solving tasks, was interesting. I would Like to note the complexity: it was quite adequate. There are a lot of Quests: 60 pieces are enough with the head for 2-3 evenings of rest from shooters, strategies, races and fighting. No Bugs and no lagags, extremely high-quality indie product. In General, I recommend to buy.
Translated by
Microsoft from Russian
Product received for free Goes to occupy yourself for a couple of hour. A Minimalist puzzle, with a simple task-put the cubes so that it turned out as a nearby field. Mechanics simple: There are cubes that we put on the field. When we put the cube on the field-it is assigned a value of 1. When next to the standing cube in the radius of one cell horizontally or vertically (only 4 cells) put another cube-its value increases by 1 (was 1-became 2, etc.). That the puzzle was not too simple, in the local realities 5 = 1, ie the order of numbers here is "1, 2, 3, 4, 1". The Algorithm of solving the puzzles is a simple plus or minus, enough half an hour to play, and you will notice some legality. In General, the game is pleasant, but again too short. It would be Possible to make more levels, for a variety not to be limited to fields 7х7, and for example to start with 4x4 or 5x5 and gradually increase to 10x10. Would Not interfere with the Workshop, because the local mechanics can be used for artistic purposes and draw "drawings" like Japanese Crosvordam, the benefit of the figures differ in color, I think it would be interesting. Good that all the flaws that I described above, the developers will soon promise to fix. Well, we wait. True One drawback I still shabby-the sound of the unit is ringing and plays only in the left channel (left ear is not pleasant).
Read more...