Nyandanoid
About
Version 5:
- Flipped the crank input for the CW orientation
- Added a speed multiplier to the main menu
- Speed now increases by 0.20 every 30 seconds
- Added a damage indicator for the blocks with more than 1 health
Version 4:
- Flipped the crank input when screen rotation is on to match the position of the crank with the vaus paddle
- Changed the menu options for screen rotation to: ROTATE SYSTEM CCW/CW
- Added an experimental "USE MOTION SENSOR" orientation, but since I don't have a real device yet I am not sure if the values I used are correct. If they aren't, and anyone with one and the SDK would like to assist me, I can send them a custom version that prints out debug info of the accelerometer
Version 3:
- fixes the straight horizontal ball glitch
- adds TATE mode (screen rotation)
Version 2:
- fixed 2 crash conditions
- made the AI/attract screen interactive, in that the buttons on the dpad will add powers