OBCIDIAN LEGACY reviews

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Microsoft from Russian
Early Access Review Full Review with screenshots you can read here: Reviews from Mad4Cookie [doggamingsite.wordpress.com] OBCIDIAN LEGACY-is an RPG that is so successfully parodies Korean MMO. This Project is a brainchild of young and prospective studio Black Tower Studios. To Say honestly for 6 1/2 hours of the game I did not manage to penetrate the plot, maybe I was so bad or tried not very well? Yes It may well be, but the game, as for me, should either cling at once, or it will be a torment, not pleasure. According to the logic of the plot, again as I understood it, we act as defenders of the fictional kingdom, which perform numerous tasks of clearing the territory of dangerous creatures. That's actually all. Bosses in the game is not so much, I understand about 6-7, they also appear very unexpectedly, you think that you clean up the usual quest, as soon as suddenly at the end of a big monster pops up and tries to make you Korean noodles. Bosses not very complicated, but in the idea they had to cling, well, or at least give a hint why we do it, but alas and AH. In all this time I have not understood on a bunch of BANKAI this is all done. Yes, the monsters are dangerous and bloodthirsty, but to destroy them we teleeed to another place, hence the question: "Why?". I never found the Answer to the question. One of the biggest pluses of the game-is waves of enemies. Resembles this Killing Floor, but in fantasy style. An Infinite number of monsters just spawn around you, and you only need to have time to activate their skills, not to die. With such a lot of creatures is very difficult to concentrate on the level of health and mana, which still gives the game its zest. Unfortunately, to have such a wave is necessary to destroy a certain number of ordinary enemies. I would like to note that almost all the tasks are the same and it is very depressing. Levels of diversity also do not bluff, about 10 quests need to run on the same location. Another of the big pluses-a detailed drawing as well as levels, although they are not so many, and the monsters themselves. Let's say, not how much drawing, how many their variety, for this separate bow to the developers. Here we are smoothly and moved to the graphical component of the game. Yes, very beautiful, but with all that beauty is very bright and saturated. Let's just say, the developers of a little overdone squeezing out of the engine all the juices, as well as permololy and pulp (I hope to appreciate Shuteyku). The rest of the game is very beautiful and resembles Standard Diablo-clones. By the Way, when I was a developer giving the product for consideration, I expected that the next Diablo-clone will be real, but my expectations have crashed. As I said before the drawing of each monster is just impressive, it is probably and is one of the biggest pluses of the game. The Sound component only supports the level of graphics, unfortunately, not one music track or accompaniment is not remembered exactly enough to mention it in the review. By the Way, very pleased with the physics of the game, the body of enemies just fly away from powerful blows beyond the battle zone, it looks impressive and fun. Otherwise, The variety of drawing is weak, apparently the developers wanted to take not quantity, but quality. As far as they were able to judge only you. At the end of the review would like to list the pros and cons of the project. Pros: + Quite interesting idea with waves of enemies + Kraft improvements to weapons + Leveling skills of each of the characters + Pretty Good graphics component + Nice body Physics Cons:-Lack of Clear storyline-Weak diversity in Levels-Total 3 playable hero Tell you honestly from OBCIDIAN LEGACY I was expecting for a lot more. I can not give a High score, so 6 out of 10. More Reviews in our curator group: Dreams of Genesis Also Join our VK group, where we hold straights and all sorts of contests [vk.com] Inexpensive keys are only here, personally I miss him [vk.com]
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