Objective Unreality
About
A short first-person puzzle game built for Epic Megajam 2018 - navigate the puzzle space to the final gate to complete the game, which is essentially a short-ish tutorial section followed by one major puzzle room.
This game was deliberately created entirely within the editor using no external assets other than basic starter content provided by Epic Games.
Known issues:
On rare cases, the physics engine may have a little freakout when the player follows a Keyball through a portal, causing the player to be teleported far above the intended location. This has no real consequences for gameplay.
It may be possible to break game flow by hurling a Keyball or Connectcube out of the playable space, though I've done my best to ensure they'll be respawned by the Droppers.