Average Playtime: 2 hours

Objects In Space

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You've been detected… Your ship is exposed… An alarm blares… “Torpedo incoming!” Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws. A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game. Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk. It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.  To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do? Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you. You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space… Features List: Massive open world to explore full of NPCs to interact with Complex contract-based economic system with over 50 employers Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different Tense submarine-influenced combat Fully customisable ships - design your vessel for combat, shipping, stealth and more Mostly avoidable combat for more pacifistic players A world of side quests - no single linear story players are required to follow Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures Find derelict ships, wreckages, cargo pods and communication beacons adrift in space Be a trader, bounty hunter, explorer, pirate or all of them at the same time Sandbox mode - play the game without narrative content in an endless version of the game (coming soon) Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill (coming soon) Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations (coming soon) Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!
Platforms
Release date
Jan 1, 2016
Developer
Flat Earth Games
Publisher
505 Games, Flat Earth Games
Age rating
Not rated
Website
http://objectsgame.com

System requirements for macOS

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Mac OS X 10.10 Yosemite
  • Processor: Intel i5 Processor or faster
  • Memory: 4 GB RAM
  • Graphics: 1GB Graphics Memory
  • Storage: 1 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Mac OS X 10.13 High Sierra
  • Processor: Intel i7 Processor
  • Memory: 4 GB RAM
  • Graphics: 2GB+ Graphics Memory
  • Storage: 1 GB available space

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Intel i5 Processor or faster
  • Memory: 2 GB RAM
  • Graphics: 2GB DirectX 10.1 Compatible Graphics Card
  • Storage: 1 GB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i7 Processor
  • Memory: 4 GB RAM
  • Graphics: 2GB DirectX 10.1 Compatible Graphics Card
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

Where to buy

GOG
Steam

Objects In Space reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Have I Ever written a Review About an Early Acces Game? I don't think so. As a Matter of principle, it is not. After all these Years, however, I have to make an Exception for this Game with the funny Name. But I don't want to slay you with a lot of Text. I describe it this way: Silent Hunter and Hunt for Red October (both Titles listed because of the Simulation Part and Navigation) meets X-Beyond the Frontier (because of the Size of the Galaxy, the Factions and the open World) with a Dash Of Freeelancer and Privateer 2 : The Darkening (because of the harmonious Atmosphere). A Preference, or at least no Aversion to Retro Style, is a clear Prerequisite. In the Beginning, a little too much Text in The Prologue. If even shortened I think. Otherwise, I wish you a lot of Fun diving into this stylish Science Fiction world and the Developer continues to make a good Knack on the Way to Release. P.S: Am also on the road at Steam as a Curator and I am happy about every Follower: http://store.steampowered.com/curator/2370797-7IDGaming.de/?appid=275290
Translated by
Microsoft from Deutsch
Early Access Review Objects in Space brings back Memories. Despite or because of the Graphics, I feel like it's the Time of X: Beyond the Frontier and all the Games where the Graphics were secondary and the Fun of the game was in the Foreground. The Game is in the EA and you can see this clearly in some Places as well. However, updates are regularly driven And the Developer is also active in The Forensee sector, which is a matter of course. Especially the Beginning is a bit tedious, but more Joy gradually arises. The many Possibilities of Computer Failures, Damage and Interaction possibilities in the Ship alone make you feel that you can lose something if you are not careful. The Stations as well as the Ships are divided into several Rooms, whereby one does not walk here, but only jumps from Room to Room. I didn't think that was magnificently detrimental now. You can interact with Computers or talk to People in your respective Rooms. I haven't been able to see Extraterrestrial things so far. In addition to the one bug or another, I have only been very bothered by the Conversation with other People so far. When you talk to them, pop a PDA (on this one You have all The info at a glance) and translate the Text that People speak (silently). After a While, I just lose the Desire to read that. The Text gradually comes, just as people talk, i.e. breaks are also observed. As a result, you sometimes have to wait for the Text to be completed. Sometimes it simply takes over text, so that especially with the chosen Font, it can be on the Eyes or Concentration when the Text is gradually written very quickly. For Nostalgists, I highly recommend the Game. This is nothing for Graphics Junkies, but you can see that right away on the Screenshots:D The Price you pay now for the Game (under 20 Euros) is also worth the Game.
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