Ocarina of Vive - Shooting Gallery
About
Taking place in the Legend of Zelda timeline where the Hero of Time defeats Ganondorf, grows up, has a mid-life crisis because no one knows that he saved Hyrule, and decides to buy his own shooting gallery*, now you can shoot rupees to your hearts content--in VR!
This game was made in one week for my college's New Media summer course's 3D project. It still needs a little polish, but it's playable in its current state. I'm planning on adding score keeping, more challenging modes, and more interactive items and targets later on. In the meantime, enjoy a couple minutes of nostalgic bow and arrow action!
A play area of at least 2m x 1.5m is recommended, but can also be played standing or sitting.
Controls:
Trigger: Pick up object. Bow/arrows can be used left or right handed. Object stays in your hand until you pull trigger again.
Instructions:
To start the game, pick up an arrow from the table in front of you. The minigame will start as soon as you pick one up.
Disclaimer:
Scenario, textures, models, and sound effects are a property of Nintendo Co., Ltd.
Credits:
/u/TheStone Fox for providing the open-source VRTK framework for Vive controls.
* - As scribbled on a sticky note inside my copy of Hyrule Historia