Ocarina of Vive - Shooting Gallery

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Taking place in the Legend of Zelda timeline where the Hero of Time defeats Ganondorf, grows up, has a mid-life crisis because no one knows that he saved Hyrule, and decides to buy his own shooting gallery*, now you can shoot rupees to your hearts content--in VR!

This game was made in one week for my college's New Media summer course's 3D project. It still needs a little polish, but it's playable in its current state. I'm planning on adding score keeping, more challenging modes, and more interactive items and targets later on. In the meantime, enjoy a couple minutes of nostalgic bow and arrow action!

A play area of at least 2m x 1.5m is recommended, but can also be played standing or sitting.

Controls:

Trigger: Pick up object. Bow/arrows can be used left or right handed. Object stays in your hand until you pull trigger again.

Instructions:

To start the game, pick up an arrow from the table in front of you. The minigame will start as soon as you pick one up.

Disclaimer:

Scenario, textures, models, and sound effects are a property of Nintendo Co., Ltd.

Credits:

/u/TheStone Fox for providing the open-source VRTK framework for Vive controls.

* - As scribbled on a sticky note inside my copy of Hyrule Historia

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Developer
CTNeptune
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

Where to buy

itch.io