Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Oh My Gore" is a small Pearl whose Gameplay builds at Its CORE on the WC3-Stronghold Principle. This means that I have a lightly defended fortress that Enemies on a given Path try to overrun. I can prevent this by Erecting towers ("tower defense"). On a different Path or-depending on the Level-also on the same Path, I also have to send out units myself that try to destroy the enemy stronghold. I do not have Direct Control.
Stronghold principle.
This Basic Concept is enhanced by "Oh my Gore" with some Features such as Wayfinding, Resource Management and Unit Selection. Also pleasantly striking is the Level Design, which is characterized predominantly by Skill and Variety. But individual Sections of the game are also unsuccessful and downright boring, but overall I am thrilled. Only the Finding of own or foreign Units is woefully bad. After each Fight, they run back to a given Waypoint-can be shat and, if necessary, attacked-in order to run off virtually anew. Especially in the last Mission-where you get units out of the Way-that's frustrating because new Units have succeeded again.
The Difficulty is sometimes rather small. Even in "Hard" mode, most Levels can be mastered without much Effort. One of the few Exceptions is, in particular, the last Level, which is hardly manageable in this respect if one does not achieve victory at an early stage.
Some negative Elements can also be detected. So I have a limited Selection of Towers, but with progressive Play I have noticed that I only prefer a single Tower and combine it occasionally with other Towers. That's a shame, here I might have wanted a stone scissor paper Principle, simply to have more Diversity. Also, three or four centrally placed Towers are usually enough to eliminate all enemy masses. So I don't get the Benefit of paving Paths with Towers. It also almost always makes more sense to upgrade towers than to build new ones. Again, air would have been Up.
A certain Sympathy also removes the successful Story and the Music and speech output. Simply put, one accompanies a God of War who pulls through devastated Lands and thirsts for Revenge. Little by little, several Antiheroes join them. The Pinnacle of the Story alone is somewhat disappointing. Until then, the Story is not particularly cunning, but it is quite pleasant To look at because of the funny Protagonists. The Music Edition is lower Mediocrity and at first Glance you also think the Voiceover is ridiculous at best. If you get used to the oversubscribed voices (positive exception: Main Character Raelius), it's Fun to follow here as well.
Graphically, we have Pixelchs. Funny with the Gameplay.
Overall, I can recommend it to others, it is worth the low Full Price completely.