Oik reviews

Translated by
Microsoft from Spain
Introduction a great representation of a boring product, without a Pisces of difficulty and whose only attraction are the unnecessary 201 achievements. General Analysis Puzzle Game based on the resolution of the same by the physical and force of gravity. In simpler words, it is to find a way to bring the blue box to the platform of the same color. Title that even with its 66 levels with luck arrives at the time of duration and this exclusively if the player does not have minimum capacities of perception, because considering the non-existent difficulty it is simply ridiculous to even think about the possibility of Extend to more than 60 minutes, which leads to think of two options, the development team underestimates users in a brutal way or this is simply a game for "Farm". Individual Aspects-Graphics: Visually It is flat, nothing else, being attractive the vivid colors that also contribute to the correct resolution of the level, but in the end it is only that, cubes of colors that the player removes or looks down. In short, you do your thing and you do it right, but it's not a marvel. -Sound: In the section "About this game" a little above says the following: Originally posted by Dr_Crewcut: Casual physics puzzle. The player's goal to keep the blue block on the platform for 3 seconds in order to pass the level. -60 + Levels-200 + Achievements-Relax music you Have to summarize a little more. Originally posted by Dr_Crewcut:-60 + Levels-200 + Achievements-Relax music I Think a little bit more. Originally posted by Dr_Crewcut:-Relax music relaxing Music? It must be some future DLC, because the only sound that the game has is a bell to circumvent a level, has no other effect, song or much less voices. -Gameplay: Using only the mouse, this is crowned as the best section of the available because of its simplicity and fluency. Away is the frustration because the game does not react in time to the interaction of the user. Negative Aspects The Whole analysis has been a compilation of its many negative aspects since its good points are counted with the fingers of one hand. This Single offers 201 achievements so that the player can decorate his profile or increase his average of obtaining, but nothing and as it is simple to understand, the achievements have no relation with the quality of the product. Different would be the situation if it was a game for children between 5-10 years who are wanted to test with something not very complex, but considering that the description of the same is specified "casual" this option is disposable. Conclusion An empty game, poor, that does not represent a real challenge product of its nonexistent difficulty, boring and repetitive. Not recommended.
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