Translated by
Microsoft from Deutsch
Microsoft from Deutsch
In the Swamp of survival games a small Pixel Pearl That is really pleasant and surprisingly good to play once you have explored all the Subtleties of The Gameplay.
Clearly you can see "On My Own" the Mini-developer team and it is Still rightly in the early access Phase but the Developers regularly maintain fine and meaningful Updates and thus improve the Feeling of playing immensely, while looking positively into the Future what is still there. Could come.
Crafting and Collecting naturally takes a Major Part of the Time in "On My Own" but beside it you can also explore various Biomes (Landscape types), Animals hunt or become a chilly Fisherman.
Graphically, "On My Own" is consistently in Pixel Style and develops a lot of additional Charm, but unfortunately you can't adjust anything in the minimally kept options menu. In the long Run, the Game is unfortunately a bit monotonous In Terms of sound technology, but it trumps the Atmosphere with beautiful Ambient sounds.
For the Price absolutely recommended for all Friends of retro pixel Games with a lot of charm but also for survival freaks who want to try something different from the Genre and especially in the Sale, then it is to strike.
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Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review The Game is good, but at this stage is very perforated and clumsy thought out.
Often There are bugs, and some just end up blocking control and forced to restart the game.
I would like to draw a parallel with Don't Starve, partial. Here is the control Point'n'Click to the character automatically approached the subject and interacted with it.
But It is not enough that interaction is often strange and undesirable, and in itself unpredictable. The Author often responds to the forum with a link to a wiki, which, if we speak cleanly, contains only one-the list of crafting. And no information what, for what, and how to use it.. No. You get the subject and in 99% of cases do not know what to specifically do with it.
Some things have to be taken poking at them, and some are dragging into the already open inventory. Why create such frustration for a player?
Trap. If you have In HAND (And ONLY In IT) There are berries-you put in a trap bait. If There are no berries, the object gets to your cursor, so you move it somewhere. But the character will still run, as if originally planned. While All this traps you can bet in two tens of meters from the character, standing still.
By the way, that's how you catch your first fox. See the red-haired creature? Standing on the other end of the screen, you put it in traps and scare it in their direction. And all the Marazm in order for a less-than-a-ring game to get a bow, you need to acquire in addition to the thread (Tetev) and sticks (arcs) and fox skin (why?).
Other Marazm-Feathers. Feathers are needed for arrows, but there are no birds in the game. Instead, with a miserable chance of a felled tree, it falls and the feather for the arrow. As A result, then run like an idiot with a bow, but without arrows, because you spend them very quickly. If you do.
And One more thing-the game starts to brake terribly after on the same level you worry a bunch of days. Apparently the memory of the dumb is not cleaned from the debris of previous days of residence. Saves only the transition to the next level, which is here 3.
In general.
The Game is very cute. But EXTREMELY crude.
And also razrab lets for iOS systems version in the store with micro-transactions.
As a result, if the SER does not think about the two platforms at once, in the end we get a semi-mobile neodyolku.
Crossing fingers for the best outcome.