Once Upon A Lan
About
GAMEPLAY:
- Old-school isometric arena-brawler
- 100% Skill shot based combat system
- Quick-and-dirty gameplay; instant action
- Supports Local Area Network (LAN) or Internet Play
- Supports (4) separate teams (red, yellow, green, purple)
- Supports up to (20) Players simultaneously
- Play one of (7) characters with up to (21) unique abilities
- Players only have 3 hit points with an optional shield
- Players maintain a K/D ratio until disconnecting
- Players do not incur friendly fire damage from allies
CONTROLS:
- W, A, S, D to move around
- Left-Mouse, Right-Mouse, and R for abilities
- T for player "thumbs up" emote
- Escape to exit back to menu
1.0.2 CHANGE LOG:
- Modified game to run at native resolution
- Resolved a BUG with Berserker Collider at death
- Resolved a BUG with Gargoyle Skin at death
- Adjusted Sorceress Lightning Bolt Height
- Berserker Thrust 1.2 sec -> 1.5 sec cool down
- Berserker Speed 52.5 -> 52.25
- Modified resync of rendered players
- Modified player spawn logic to prevent spawning on top of items
- Adjusted brightness of Cleric's Holy Shield
1.0.1 GHANGELOG:
- Added a resync mechanism for rendered players
- Resolved issue with Berserker spinning
- Increased feel of Knight shield bash
- Increased size of Cleric's Holy Shield
This game was developed using the Xenko game engine and Netcodez.Resync multiplayer networking library (custom).
Project Team: Jeremy Buck (DevJarmo), Robin Hübner (profan), & Sanjay Salem.
Enjoy!
-Jarmo