Once Upon A Lan

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About

GAMEPLAY:

  • Old-school isometric  arena-brawler
  • 100% Skill shot based combat system
  • Quick-and-dirty gameplay; instant action
  • Supports Local Area Network (LAN) or Internet Play
  • Supports (4) separate teams (red, yellow, green, purple)
  • Supports up to (20) Players simultaneously
  • Play one of (7) characters with up to (21) unique abilities
  • Players only have 3 hit points with an optional shield
  • Players maintain a K/D ratio until disconnecting
  • Players do not incur friendly fire damage from allies

CONTROLS:

  • W, A, S, D to move around
  • Left-Mouse, Right-Mouse, and R for abilities
  • T for player "thumbs up" emote
  • Escape to exit back to menu

1.0.2 CHANGE LOG:

  1. Modified game to run at native resolution
  2. Resolved a BUG with Berserker Collider at death
  3. Resolved a BUG with Gargoyle Skin at death
  4. Adjusted Sorceress Lightning Bolt Height
  5. Berserker Thrust 1.2 sec -> 1.5 sec cool down
  6. Berserker Speed 52.5 -> 52.25
  7. Modified resync of rendered players
  8. Modified player spawn logic to prevent spawning on top of items
  9. Adjusted brightness of Cleric's Holy Shield

1.0.1 GHANGELOG:

  1. Added a resync mechanism for rendered players
  2. Resolved issue with Berserker spinning
  3. Increased feel of Knight shield bash
  4. Increased size of Cleric's Holy Shield

This game was developed using the Xenko game engine and Netcodez.Resync multiplayer networking library (custom).

Project Team: Jeremy Buck (DevJarmo), Robin Hübner (profan), &  Sanjay Salem.

Enjoy!

-Jarmo

Platforms
Release date
Developer
Jarmo
Age rating
Not rated

System requirements for PC

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Last Modified: Mar 20, 2020

Where to buy

itch.io