Translated by
Microsoft from French
Microsoft from French
A little deception that this game.
I really tried to hang on to it, but it seems like everything was done to get it down.
I might as well be honest to enter, I didn't finish it. The level of space has finished finishing me off.
This level, not content to be confused to wish and painful to sail decides at a time to make disappear parts of it, irreparably.
Lack of luck, we are also asked to find four objects in this level, and if you missed one during the collapse, suicide and we start to maneuver this confused level.
If only the effrondement concerned only the more necessary parts, I could understand it, but at that time the game also started to bugger, coming out of the dialogues already seen or that kind of thing.
The management of the difficulty was also very poorly managed in my eyes. We start the game very simply, quickly reaching the maximum level for these weapons. Then little by little, we realize that the character does not evolve, winning 2 Miserables PVS with each improvement found. The weapons no longer evolve and we find ourselves having to kill the majority of enemies by pulling them out of their aggro areas.
The AI is also extremely mediocre for this kind of game. The enemies were easily Explosible or experiencing problems of appalling pathing.
At the level of the scenario, I have not seen the end of the story, but unless a Masterful twist plot, I think you will have already guessed the whole story after 20 minutes and this one is of great banality.
In the end, one dog story is a good marketing stunt. A good trailer, beautiful images, but a guilty emptiness and unworthy of a steam game in the end.
I will not advise you to buy it only on sale and again. There are much better notes on the market.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
A really cool Game. Nice to infect the Controller, get somewhere and off you go. No super-complex Self-employment Quests, Side tasks, time management, house construction, 5 times upgrade matrix "realifefeatures." So anything that just makes Games stressful these days. But just jump, shoot and travel long Distances through imaginative Levels. Plus there are cool Boss Fights. You just get into such "Retro-games" quickly. Despite Alledem, it's a modern Game. This means that, for example, the Story for a 2D Sidescroller Is very present.
From time to time, Game Elements come up, where you have to collect Parts and assemble something, for example. These Elements I find somewhat poorly balanced. For example, you should look for Backups to repair a Generator. That went so that everything just was lying around along the Way. Without looking, I happened to find the Fuses and later realized on the Generator that you should use them there. This means that it made no Difference in terms of playing, that I fixed the Part because it happened so "on the fly."
Normally one is used to the Parts storing 20 km away from each other hidden in enemy contaminated areas and returning to the Generator after 3 Hours of Fighting in order to finally be able to pump the Water so that this opens a nasty Door.
But the Order: "oh a Fuse, oha another fuse, ohh a Generator, aha The allegedly pumps off the Water, achso ... The Water was meant "is not so immense anywhere. Going through this Example backwards becomes more exciting. That's how it always happens with the "Puzzles." Except where you look for the Crystals for the Teleporter, then it becomes more difficult in general ... But it prefers to play for yourself.
That would be almost the only Criticism I could suck out of my Fingers (but as I said, the Game is nicely tense for that). There were still a few Bugs but the Developers are in the process of regulating everything.
In Summary, I can only say a really nice Game with a reasonable Playing Time and good atmospheric Feeling.