One Heartbeat
About
Our game implements the restriction, by splitting the basic action, you can do in a shooter into different phases, so you can do only one action at once:
First you can see ...The world gets enlighted and you can look around and see where the enemies are.
... Then you can move ...While you move the world is dark. You can track enemies and friendlies by listening to their footsteps. There is a grid like effect to the world, which helps you to orient your movement.
Use of headphones is highly recommended
... At last you can shootA laser is visible to display, where your gun is pointed to, but you are still not able to see. If you fire the muzzle flash will light the world and the cycle restarts.
Every heartbeat the state changes GameplayYou are in a room with some terrorists and some hostages. Your goal is to eliminate the threat by tracking down the terrorists and kill them.
But hurry up, if all hostages get killed you lose.
You will also lose if you kill a hostage yourself.
Controls- Movement: WASD
- Shoot: Left Mouse Button
- Look around: Mouse
- Marian Syska
- Yannick Pfeifer
- Maximilian Staudenmaier
- Marcel Hasenbalg
- Nikolai Schmidt
- Unreal Engine 4.22.3
- Mixamo: Playermodels and Animations
- Uzi: https://gumroad.com/d/daaf93a942f6a580007fe4030efdaded
- Animation Starterpack
- Infinity Blade Effects
- Sounds: http://soundbible.com/ and https://freesound.org/
- Font: https://www.dafont.com/de/