Translated by
Microsoft from Deutsch
Microsoft from Deutsch
End Game Review: I thought about some things during all the negative Reviews.
Very slow Movement?
Jein. The Beginning was really a bit tough in terms of movement. However, there is an entire Skilltree just for your Movement. After learning my first 2 Skills here, you move much more briskly and fluidly through the Game world.
Invisible Walls destroy the Flow of Play?
No. I didn't notice any invisible Walls.
Opponents have Aimbot?
No. Opponents can also miss times, but the Game hopes the Player will dodge here.
Opponents are stagnating you all the time?
yes. Especially at the Beginning I got up to 3 different Opponents Salvos more often. However, one "learns" to avoid such Situations.
Blocken/dodging pointless?
Jein. These need to be well-timed. After all, once you launch an Attack, you can't block and you're vulnerable. You have to learn how to deal with that.
Never more than 5 Opponents?
No. There are entire Cities that are full of Opponents up to the top.
Not a living Game world?
yes. Unfortunately, NPCs don't really react to the Player and so far I haven't been able to get into any Building either. The World seems more designed for fast Movement.
No NPC Diversity?
yes. There are maybe 10 different NPC Models and that's wars. Opponent Types All look the same.
No Opponents Diversity?
Jein. There is a good Set of Opponent types including Elite Opponents. In addition, Commanders also spawn Outside missions. However, there are no big Surprises coming from the Midgame.
Opponents don't drop EXP?
No. The Drops appear to be random.
Are opponents invulnerable when they fall to the Ground?
yes. This can potentially annoy when trying your hand at a Combo. Especially Opponents who fly get annoying so quickly.
Targeting Opponents is not possible?
Jein. Although There is a Lock Function in which you can choose between Goals, it does not remain fixed. This makes it relatively funny when you come across flying Opponents.
Combat System monotonig/too little?
No. So far I see 2 different Fighting Styles with different Sets + special moves + Long-distance combat + Sneakattack. In addition, you can acquire new Skills at Skilltree. Since I'm still experimenting with the moves here, I still Enjoy it a lot.
Missions monotonous?
Jein. So far, the Main Missions are convincing while the Side Missions have not succeeded so well. A Lot of Recycling and little Variety. Especially the Search Missions (without Markers) annoy me here.
The Game is not technically OK?
No. I didn't have any bugs. However, I Noticed a thing that was negative.
Fight on Stairs or slight Raises are the Plague. Near-attacks are hardly registered To no No Long-term Motivation?
yes. The World is absolutely empty once all Missions are complete. There are no recurring Tasks or other Motivations. There are no more Secrets to unravel.
Are 100% worth here?
Jein. 100% including all Steam Achievements do something in Diligence. There are no "fruity" tasks but some time-consuming Stuff. If you play the Game anyway, you can do the 100% directly.
--------Previous Conclusion: * Early Game Man does not move like Spiderman and has no World like In Witcher but for us casuals the Game is more than in Orbit.
* * Mid Game Side missions are unfortunately a Minus but you get relatively fixed Experience for it.
Late Game I want to like this Game but somehow the Spark doesn't jump over. There are too many Trifles and Design Decisions that I don't like.
Don't Buy this Game at Full Price. Prefers to Wait for a Sale here