Translated by
Microsoft from Spain
Microsoft from Spain
Redshift Blushift is a game designed primarily for the mode of 2 players in LAN mode, but that is not why it has to be a bad game. I myself have been amazed to see that you can hook something so simple.
It looks a lot like a classic PONG but improved, the action takes place in vertical, while trying to hit the ball we have to shoot some cubes that will release "bonus" that attack the other ship or defend us. Simple, right?
Because IA has a rather surprising intelligence as well, since I have been difficult to catch the trick at first, in normal is almost as difficult:P If something I miss, is that the game does not have even a small online mode, since not all have friends S:(
Pro:-Entertaining-Aesthetic Retro pixel art-2-player Mode Against:-I have No friends-Absence of an Online mode.
https://www.youtube.com/watch?v=Y_SevZsOPx0&feature=youtu.be
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
So Redshift Blueshift Is a kind of further development of Alleyway from The Gameboy, in case anyone knows that. You get an Opponent, so to speak. The Game is really awesome and I will certainly play it more often.
It's actually simple and quickly explained. It's like Pong, only you (You and your Opponent) have to carry a Spaceship since and the Ball up. If you don't intercept him, the Opponent gets a Point. Powerups are popping up That you can shoot down. Inside are Shields or Drones Shelling the Enemy.
The Music is really cool and what I particularly like is that you can play it for two, in the local Multiplayer.
So 9 Euros I find a bit expensive, even if you get a really good Game for it. If you get it in the Sale or in a Bundle, please take it with you. You will not regret it, believe me.
Fun 10/10 Gameplay 8/10 graphics 9/10 Sound 10/10
Translated by
Microsoft from French
Microsoft from French
Originally created at the Ludum Dare 30, redshift blueshift is a very simple but rare intelligence game. A competitive game of his condition, a couch and a two-beer in the living room, this title of HYPYRYL proposes to confront a blue player and a red player in an ersatz of "bullet to the wall", which we played being small in the playground. Each player is a ship, blue or red. The ball changes color every time it is hit. In his turn, the player sees his ship turn into a brick-busting pallet and must hit the ball so that his opponent fails to receive it before it touches the bottom of the screen.
Add to this great idea of the different power-ups and ships to unlock (or you can play with a simple missile, history to dramatically increase the difficulty) to find you with what is arguably one of my two competitive games more cool and nervous of the moment. I recommend it warmly!