Oniken: Unstoppable Edition reviews

Translated by
Microsoft from Russian
Bugs, Bugs, bugs... At first glance, the game is all well-a classic Hack'n'Slash in the eight-bit style, reminiscent of nostalgia for Ninja Gaiden. And from the usual passage the game really leaves a positive impression. But as the person accustomed to take from liked games maximum, in due course I had to radically reconsider the opinion. So, the first problem of the game-bugs. They are incredibly many. Of Course, for the games on Multimedia Fusion is not uncommon, in the same Noitu Love 2 they were enough, but they were qualitatively different, at the level of game logic. Here, the bugs are crawling. Then two copies of the game at once will start (apparently, in Multimedia Fusion some event twice works), then the Menushka will loop, then the boss hangs and remains unkilled. Sometimes you are afraid to even make a pause, because occasionally it is impossible to get out of it. The Second problem-game mechanics. It's oak and crooked. You Do not feel the "dimensions" of the character, and instead of using the reaction you have to guess the push of the hit button so as not to get into the delay period, when the action is still locked. But The lock is reset when jumping or squats, which with due diligence allows you to attack in turbo-mode. In the game there are elements of platforming, but the game under it is simply not adapted. You can accidentally walk through the wall and die, or get damage and fall through the floor. The Third problem is balance. I sincerely do not understand the people who associate this game with the word "hardcore". The Game is very light. And If you don't believe it, blow off the dust from your Dandy and play the same Ninja Gaiden or any other Nes'ovsky Hack'n'Slash. But, the game lacks the balance moments, partly because of the curve of the game mechanics, partly because of the curves of the levled-design. Especially when killed before you have time to understand that at this level from you wanted the authors of the game, and to stomp there again for quite a while. The Fourth problem-the boring narrative and, at times, the gameplay. Even at the first pass all these script inserts had time to get bored, but when passing special modes from them already just vomit. And the absurd attacks of the penultimate boss energy balls, from which even a sleepy koala will be convinced, cause only bewilderment. And It is good, if there are grenades that this delirium quickly to finish, otherwise the boss not to get and it is necessary to endure. Sometimes several times (in the mode of Boss Rush once there were five such attacks in a row). The Fifth, and perhaps the most important problem-dampness. The Game is not ready. Absolutely not ready. And It's not just about the bugs, it's about everything. Mechanical Curve, unthought-out led design. A Special Mission in general resembles Chinese Pirates of the Nintendo games-the character of another, but the screensaver with the old character, as well as the animation of the death of monsters-they depict the cut with a sword, not a gunshot wound. Bosses ' Rooms in Boss Rush mode are also as if rough out of the gameplay. Cons are too weighty to close their eyes and recommend this game. But If you initially do not expect much from the game-perhaps, to pay attention to it is still worth it.
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