Open Sorcery reviews

A little textual story made with Twine (well I think it's Twine) wanting to get closer to a "video game". In a world where magic and technology mix, we embody a fire AI that must eliminate viruses/evil spirits. Over 8 days, we have to scan 4 different locations, find a virus and eliminate it somehow. The 9th and last day is the "final battle" against a very powerful entity. Although there are several endings, the presentation is superb, the characters are endearing, and the story has a superb concept, after 2 sessions of half an hour each, I didn't feel like continuing, because everything is so repetitive. We spend our time scanning for viruses and there's only one place infected per day. Also, without giving too many details, the final fight is timed, to give us suspense, except that it made me want to skip all the text so as not to run out of time, which spoils the whole thing. There's no background music, only a few sound effects from time to time. These tend to cut abruptly, which is a shame. No pictures either. Well, there are, but only at two moments during the game. Since it's a text story, it's not a big deal, but I would have preferred either more images, at key moments of the story, or none at all. In short, a nice little story, nothing more.
Translated by
Microsoft from Deutsch
I had no great Expectations for this Game and was very positively surprised. The Graphics may be quite spartan, but it fully fulfills its Purpose and fits perfectly with the Game. This captivates with a very unusual and exciting Story that has grabbed and surprised me. Especially also that you have to make Decisions again and again that have an Influence on the further Course Of the Game, I thought it was very great. With around 1 to 1.5 Hours, the Whole thing is also enough short that you can play through it without Any problems in one Go. Conclusion: If you like to have good Stories and can do without graphic Splendour, you should definitely give this Game a Chance.
Translated by
Microsoft from French
Open sorcery is a "Visual" novel in which one embodies "magical computer program" made of fire and created to protect, in the manner of an antivirus, a small portion of the world that surrounds it (a school, a retirement home, the houses of its two creators). Graphically, the game is made of lines of text which some portions are clickable to advance the story or get clarification on certain points of the scenario. Trying to exorcise the humans placed under our protection when they need it, we will meet several spirits and the interactions that we have with them will eventually allow us to evolve the species of AI that we embody towards a being more conscious of itself what will have an effect on the relationship that it will maintain with its two creators. A "run" ends very quickly (about an hour) but as often in this type of game one will take pleasure in rebrowsing it several times (with the possibility of speeding up things already seen) in order to change the choices that one had made a first times and to try to see different branching of the scenario. The game is clearly not revolutionary but it is a nice experience and after all, at €4 or even less on sale, you do not risk much.
Translated by
Microsoft from French
A small textual story designed with twine (I think it's Twine) wanting to get closer to a "video game". In a world where magic and technology mix, we embody an AI of fire that must elect evil viruses/spirits. Over 8 days we have to scan 4 different locations, find a virus and eliminate it in one way or another. The 9th and denier day is the "final fight" against a very powerful entity. Although there are several purposes, that the presentation is superb, that the characters are endeant, and that the story has a superb concept, after 2 parts of half an hour each, I did not want to continue, so everything is repetitive. We spend our time scanning for viruses and there is only one place to infect a day. Also, without giving too much detail, the final fight is timed, to give us suspense, except that it made me want to skip all the text so as not to run out of time, which spoils the whole. There is no ambient music, only a few sound effects from time to time. These tend to cut abruptly, which is a pity. No pictures either. Well, Yes, but that at two moments during the game. As it is a textual story, it is not that serious, but I would have preferred either more images, during key moments of the story, or none. Anyway, a nice little story, no more.