OpenC1
About
OpenC1 is a ground-up remake of the classic driving and wrecking game by Stainless Software.
Original Project page
Github Page
There is a MonoGame conversion in development (Linux and Mac support). In case you want to help you can find it here
Additions
- Upgraded to Visual Studio 2017/2019, .NET Framework 3.5 and XNA 3.1
- Improved Xbox Controller support! (Now with Force Feedback 😋)
- Additions for QWERTZ Layout
- Music support!
- Bug fixes
Prerequisites:
- Microsoft C++ Runtime
- XNA 3.1
- Nvidia PhysX
- Read and comply with license.txt
NOTE:
- To add new games, copy the games DATA folder into the OpenC1 GameData folder. It will appear as an available game.
- If you add the full SplatPack DATA folder, you will need to unencrypt the files first.
- Standard Carmageddon 1 encrypted files are able to be read by OpenC1.
Music
- To play with soundtrack add it to the base folder of your game. Make sure it is in OGG Vorbis format and ranged from 02 to 09. Game_Root\GameData\Carmageddon Demo\MUSIC\track02.ogg The simplest is to use the MUSIC folder from the Steam/GOG version.
Keys:
- Up, Down, Left, Right - Accelerate, Brake, Steer
- Space - Handbrake
- Backspace - Repair
- C - Change camera
- R - Reset vehicle
- A, Z / Y (QWERTZ Layout) - Gear Up, Gear Down
- F4 - Edit modes (for debugging)
- P - Take screenshot
Xbox Controller:
- RT, LT, DPad Left, DPad Right / Left ThumbStick - Accelerate, Brake, Steer
- X - Handbrake
- Back - Repair
- Y - Change camera
- B - Reset vehicle
- DPad Up - Map View
- RB, LB - Gear Up, Gear Down
Thanks to:
Stainless Software (the original developers - of course!),
Toshiba-3,
www.stilldesign.co.nz (PhysX.Net),
Neale Davidson (Fontana font),
Shayde (txt file decryption),
PhysXInfo.com,
cwaboard.com
System requirements for PC
Last Modified: May 13, 2019
Where to buy
itch.io