Operação: Stiglitz
About
(WARNING: IT HAS WWII CONTENT, TAKE CARE)
Interdisciplinary work for Game Design course at Anhembi Morumbi University (2021/2). It expands the movie's universe, bringing a new perspective to the original Inglourious Basterds story. I've done part of the game design, I've worked as a producer, programmed with João Gozzi all the game scripts and I've done the HUD of the game.
Unfortunately, checkpoints are not working in this version :(
Made using Unity, Adobe Creative Cloud, Autodesk Maya and Substance Painter.
Co-produced with Alexandre Rugolo, Gustavo Martins, Ígor Cabral, João Gozzi, Vitor Fortes and Yann Costa.