Translated by
Microsoft from Russian
Microsoft from Russian
Operation Abyss: New Tokyo Legacy-Cyberpankovsky Dungeon Crawler from Japanese studio Experience Inc.. If you treat yourself to the fans of this genre, you may be familiar with other works of this company. In Ray Gigant, Stranger of Sword City and presented Operation Abyss: New Tokyo Legacy You can find a decent number of common elements (maze structure, plot references, similar to the characters, the score of the main and additional quests), but at the same Time each of them has its own zest.
The Plot of the game takes us to the near future in Japan. At first glance, everywhere reigns peace and order, the warrior as such is practically absent, small States united in major economic alliances, and poverty-is a terrible tale from the past. But in fact, under all of this glitz and luxury, hides terrible things. Our hero wakes up in a gloomy sewer, and around him everywhere scattered limbs of people. Appeared Monster must finish the job, but the guy, and then the girl, save us from trouble. Later It turns out that we have in veins a unique blood, which will allow us to fight with such creatures, which, it turns out, a great multitude under the city. And something, or someone, manages these monsters, and also stands behind the abductions of students.
Do not be alarmed by the large number of Menušek and sections that await you. In Operation Abyss: New Tokyo Legacy is much more difficult to understand than in the Ray Gigant or Stranger of Sword City, but it is worth it, in my opinion, this game is more multifaceted and complex than the previous two.
At first we will be offered to assemble a team of six people, I recommend to agree with the choice of computer, it will usually pick up the ideal classes to start the game. An Interesting point in Operation Abyss-character abilities are determined by the blood code of a known person from the past. It Is this very code that defines the class, development and abilities of the hero. For example, my favorite academicians use the blood of Leonardo da Vinci. One Should pay attention to another important point, each class has two guises, male and female, and certain norirs (kind, neutral and wicked). Some unique items, as well as bonus characteristics will be available only to individual personalities with a certain character and type.
At the headquarters of our organization there are three departments: ☞ Central Department.
Here you can get missions, and conduct experiments with our squad, starting from the usual formation and ending with the replacement and hiring of new members of the team.
☞ Development Center.
Here we will distribute the received loot. Many weapons, armor, accessories and other items can not only buy or sell, but also to collect/disassemble yourself, and even improve or change some of their properties. For example, if you have a drawing of a steep sword, you first need to collect the necessary resources, something can be purchased at a local store, and something found only in the maze. Sometimes in dungeons will meet opponents, on which conventional weapons do not operate, so you have to give some items of inventory affiks (element of fire, poisoning, etc.).
☞ Medical Center.
Here everything is clear and by name, here we heal our wounds, but with one caveat. The Experience gained in battle we get only after the rest in the infirmary.
Another interesting feature of the game is the use of magic and special techniques of heroes. If you are familiar with the Wizardy series, remember that there was no mana as such. Here is a similar system-each character has three spells for each level, and a certain number of times their use. With each new level this number will grow. By the way, in Operation Abyss upset one fact-forced limit levels at some stages of the game. Until we pass a certain point on story this restriction will not be removed.
As expected in a good Dungeon Crawler mazes are here for a peek. Not only that they are really huge, so also have a lot of secrets and traps. Each Dungeon represented in the game is a kind of puzzle, and they are much more interesting than those that were presented in the previous projects of the studio.
Due to the restrictions on the number of characters (not Vlezlo more than 2500 characters), the full version of the review you can read here.