Operation Double
About
// HOW TO PLAY
You can view the controls on the main menu by clicking on Options > Controls
// THE TEAM
This game was created within a 46 hours time period by :
FORTIN, Vincent : Programmer
LIGANOR, Ricardo : Programmer
LOCAS PAQUETTE, Frédérick : Visual Artist
MACKENZIE, Vivianne : Visual Artist
QUESNEL, Claire : Programmer
VACHON BUREAU, Guillaume : Programmer
VALLIÈRES, Marie-Hélène : Sound Artist
During the 13th edition of the Creative Jam by Polygames and the NAD that
occured from the 11th to the 13th of January 2019. The theme was evasion,
and the technical challenge : adaptative difficulty.
// SHORT GAME SUMMARY
In this game you play as a thief that must steal the more items possible in
order to get the most cash possible. To win at this game the user must leave
by the exit which is located directly south of where the player spawns. One
of this game's main mecanics is the threat level, inspired by GTA games. It
increases whenever a guard notices a certain amount of items missing. The
higher the threat level, the bigger the angle of the cone of detection, it
reaches further, guards move faster, etc.