Orborun reviews

Translated by
Microsoft from Spain
Video Review: http://WWW.O ♥ ♥ ♥ ♥ Kus. com/orborun-Resena/Can Read this review on my blog: http://www.agustinfest.com/2015/06/orborun-resena/If not bad memory, I bought Orborun in some bundle that I acquired by some other game. That's The trick of the bundles: they put one that you want but you have to buy another ten that maybe not. Anyway. I Decided to try this one to see how. The game works under Unity's engine and we can usually expect two things from that: something great or something terrible. This time I am sorry To disappoint you. Orborun is a game, so simple, neither good nor bad. It Suffers the same as other Unity games, feels a little incomplete (and how not, because it is the work of a person or a reduced team) but, after all, is well balanced and I think the developer managed to build a decent job , acceptable, better than expected. What is Orborun? Well, you drive a robot that makes a ball and runs on three-dimensional tracks to collect stitches that give points, fly and glide through the air, through hoops and not fall into an infinite and gray background. I Guess it's inspired by Sonic Adventure or those running games that were made super popular for cellphones and mobiles. I Also bet that's why they did it in Unity, to facilitate the cross-platform process. It's more than a hundred levels and it's progressively getting harder. It Is a game of memorization and repetition. You Play the levels over and over again until you get the most optimal paths on how much to score and survive. I Did Not devote much time to the game, honestly, because the graphics seemed boring and physics was sometimes awkward or arbitrary. Although I played it more than expected: It has excellent handling of controls. Navigating the tracks is fun and you do not suffer because of control but, perhaps, for those little glitches or bugs that sometimes have the game, for example, if you hit a box in the corner, you stop all the movement that you already had accumulated. But, if you sometimes stick a little deeper into that same corner, you might get shot. Careless and a little important Thing for such a game, whose premise is speed and memorize paths. Physics cannot be that arbitrary or strange or capricious. I Have decided to keep an eye on the game and also in the developer, I am very interested if in the future gets some update that improves some things, details. I will Also be in the expectation of some game I will take in the future. It'S those little things that the game feels fragile about, like an unfinished and hasty product. But also other things seem to have been polished to the hartazgo, such as movement and controls, despite some trouble of physics. I Think Despite these details, the developer knew how important it was to feel the mechanical aspect of this game. I Do Not recommend Orborun as a game to entertain, I would not have bought to play it, but I do think it is a good game to study in some way: perhaps in the aspect of development or the aspect of inspiration. If it comes in a bundle I think it's acceptable to buy it and explore it. Do I Recommend Orborun? Only If it comes in a bundle, it's on sale and you're really convinced that you should play it or study it.
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