Average Playtime: 4 hours

OrbusVR

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About

OrbusVR is the first fully-realized MMORPG designed from the ground up for room-scale virtual reality. It features everything you love about an MMO: a huge open world, dozens of hours of quests following an intriguing story, interesting lore and characters, dragon pets, five-player group dungeons, world bosses, voice chat, player trading, fishing and crafting, and more! Plus you'll be part of a world brimming with thousands of other players.

Although this is an indie MMO project, we have spent the last year building a community around the game and holding Alpha and Beta tests in which thousands of players have participated. We're now ready to release the game into Early Access on Steam (with support for both SteamVR and Oculus Rift). Although the game isn't final, there will be no further character wipes once Early Access begins. And there's already so much to do, including:

  • 20+ hours of Main Story and side quests as you embark on an adventure to advance your character from Level 1 to 20.
  • 4 major five-person dungeons, each with unique enemies and bosses with interesting mechanics
  • 9 overworld zones spanning more than 10 square kilometers, including the high-level Wilds zones where danger lurks around every corner and open world PvP can happen
  • 4 different and unique classes to play including the Ranger, Musketeer, Warrior, and Runemage
  • 2 crafting classes: Alchemy and Artificing, plus Fishing
  • In-game voice chat, dungeon finder, fellowships, private messaging, and other socialization features to keep you connected to the world
  • Dedicated, collaborative development process with an indie dev team that cares about your feedback
  • Dragon pets, cosmetic capes, achievements, and much more!

Funded by a successful Kickstarter campaign early last year, we've assembled an amazing team that has worked tirelessly along with our community to shape this game into something truly special. This is not a game that barely functions or a tech demo -- this is truly an immersive, vast world that you can jump into and begin to explore and conquer along with a thousand other VR MMO enthusiasts!

Buy Once, Play Forever
OrbusVR does not have a required monthly subscription fee! Once you've bought the game, you are able to play it as much as you'd like without paying us another dime. We don't have any "Pay 2 Win" in-app purchases or loot boxes, either. In the future, we may introduce an in-game cosmetics shop, but anything purchased there will not have any game mechanic advantages.

Our ongoing business strategy is to release yearly expansion packs which will cost an additional fee to unlock that new content, similar to other "Buy Once" MMOs.

Solo Play
There's plenty to do on your own in OrbusVR. The main story quest alone provides more than 20 hours of content for you to enjoy, as you learn about the new realm and its inhabitants. While you're doing that, seek out the Explorer's League and aid them in uncovering the long-lost secrets of the world. And of course you can attempt to make your way as a Merchant, crafting and acquiring valuable items to offer for sale at your market stall, or via player trading.

Group Content
While you can go it alone some of the time, eventually you'll need a group to accomplish some of the most daring feats available. Delve dungeons to defeat the monsters that lurk there, which will require skill and coordination in your group. Take on huge world bosses that require a dozen fellow heroes if you're going to have a chance at defeating them. Or pull up a chair and socialize at the Lakewood Inn, regaling other adventurers with your tales.

Future expansions will unlock raids, our most challenging content designed for a group of players to tackle.

Combat
The combat of OrbusVR has been designed from the beginning to take advantage of room-scale VR. That means instead of just mashing buttons on an ability bar, you actually have to hone your physical skill to become more effective at combat.

For example, there's no tab-targetting for Rangers, who have to actually aim and hit targets with their bow. And for the Runemage, your ablity to cast spells is determined by how quickly and precisely you can draw the ancient symbols of runespeak. Whether you're looking for an up-close-and-personal, physically demanding melee role, or a more planned-out approach to combat via the musketeer's orbs, you'll find that combat in OrbusVR is unlike any other MMO you've ever played.

Relax
When you're ready to put down your sword for the day, you've got some great options available to kick back and relax. Fishing is a great way to pass the time and earn a little dram while you're at it. Just pull up a chair and see what fish are biting at Kingsport Lake. Maybe you'll break your record?

When you finish with that, you can enjoy your own personal Player House, where you can craft potions and age them in your cellar, patiently waiting for the right moment to use (or sell) them. Finally, be sure to spend some time enjoying the company of your pet dragon, who's always interested in what treats you might have for them to munch on.

VR Support From the Beginning

OrbusVR has been designed from the ground-up for desktop VR systems. As such we have full support for 180-degree (front facing) and 360-degree tracking setups. We've also got all kinds of great options for locomotion, including Teleport and Sliding, as well as the ability to customize your forward direction, smooth and snap turning, and even dual-joystick support for strafe/move and turn at the same time!

Note that for the absolute best experience, we do recommend a 360-degree tracking setup.
Platforms
Release date
Developer
Orbus Online
Publisher
Orbus Online
Age rating
17+ Mature
Website
https://orbusvr.com

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Core i5-4950 or AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970 or AMD Radeon R9 290
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Recommended:
  • OS: Windows 7
  • Processor: Intel Core i5-4590 or AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 or AMD Radeon RX 480
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
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Last Modified: Aug 23, 2019

Where to buy

Steam

Top contributors

iBarin

1 edit
152
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Bishop Takes Pawn
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Just Getting Started
Played five hours in-game
100.00%
Spark of a Guardian
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Knight Takes Bishop
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Getting to Know You
Played twenty hours in-game.
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OrbusVR reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Honestly, I love this Game. I've been playing since Alpha and put more Hours into this Game than any other VR game I own. Combined. It contains all the traditional Elements of an MMO. Quests, Dungeons, explore. But with Mechanics that only VR can offer. Want to catch a Fish? Be better prepared to hook that trotting, and actually drop in. Do you want To do a Potion? You actually need to mix the Ingredients into a Brew. You want to cast Spells? You have to draw the Runes. No brainless Push of a button to throw this Fireball. And it takes Practice. When I started out as a Run-killer, I spent Hours (willingly) breaking Spells. Until I finally made it. And then it became a Mix of Failure and Casting. And then it clicks again. It requires Dexterity and Muscle Recall, which only develops when you repeat the same Spell a hundred times. But that doesn't keep me tied to the Game. It's the Community I've found in the People who play. In Alpha, I met a colorfully thrown together team of Adventurers. In Beta we have formed a Scholarship. And now, at Early Access, I can say we're all good Friends who spent Hours Grinding together, tormenting together, leading dungeons and World Bosses. Explore and discover. This is a social Game, but there's something that other social VR games haven't quite captured yet. Whatever that is, it's pretty remarkable.
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Translated by
Microsoft from Deutsch
Early Access Review UPDATE: It's been some Time and Orbus can now be tested for free for 3 Days. Unfortunately, it is still as desolate as it was on the first Day. An MMO stands and falls with the first Impression and how quickly the Gameplay can captivate you, after all, you should spend hundreds of Hours there. In Time, it felt exactly the same as when it first Visited the World of Orbus. Character Creation is still minimalist and my dear Scholli the Selections are unappealing. The Idea of the Developers was apparently that the Avatar must look like they had a hard Weekend in a Coffee Shop in Holland. Quest continue to be the desolate, unmotivating Kill XY of Z or collect yourself. At the same time, the Level Progress comes into play that is eldecent long. Actually, the first few Levels are relatively fast, while later levels should take longer and longer. Tur I'm sorry. A big open World and 0815 Quests do not warrant a Price of €40000. ------------------------------------------------I really had great Hope in this Game and still have it, but I'm really sorry ... The Time is not yet ripe. It's so incredibly boring and it's one of the few VR Game where absolutely no Immersion may occur. That's not even because of the Graphics, but it just looks so loveless and clapping. NPCs have a complete Body, while the Players as Salt Shakers run through the Area. Yes it is Early Access but the Lags are the Horror and that can not be done in an MMO. Have Already refunded Orbus and will wait and see how the Game develops. €40 is just too much than I let it catch Dust in my Library until it gets better. Should there be a Sale in quite some Time, I would spend a maximum of £2020 and keep it too. It's not worth any more at the Moment. Really a shame.
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