Origin Space reviews

Translated by
Microsoft from French
Product received for free early access review OK big mouth crap, the game came out early access overnight after 6 months without any patch. Balance sheet there is still no recipe in the laboratory, no plan either in the "blacksmith", etc. I therefore have my evaluation to negative to avoid that people do not get Squall, really pity there was however potential...----------------------------------------------------------------------it is for games like origin space that I 'm glad I joined game side story almost five years ago. The screenshots and video didn't really convince me, so I wouldn't have bought it and yet I had a great time on the game. So yes it's really Diablo 3 in space, but at the same time, is it serious to take back a recipe that works? The game lacks for the moment content (only two classes, few different enemies, redundant quests) but it is already very fun and the hunt for objects works wonderfully. The skills are varied, the possibility to change the difficulty as and when the measure guarantees a permanent progression and I really await the continuation of development with impatience (especially the craft). I hope, however, that developers will greatly increase the speed of movement (for example by putting a system of rapid displacement via the map of the zone as in gangs of space) because at the moment I must confess that it will lead to the dynamism of the game . In any case, Bravo to Rimware to try the hack'n slash spatial, it was missing! Read the full preview on GSS [www.gamesidestory.com] https://www.youtube.com/watch?v=QMD8b2NU8uI
Read more...
Translated by
Microsoft from Deutsch
Early Access Review So, right Now I don't quite know what to make of the Game. On The one hand, it's really kind of Diablo in Space, on the other hand, a bit monotonous. You fight alone against Opponents, these are Categories as with Diablo in Standard, Elite, Champion and Boss and have Special Abilities, in addition you collect Loot and upgrade your Ship with it, which even changes its Shape (like Armor parts and Weapons that are used in Diablo and similar games) and a Kind of Skill System are also available, unfortunately it is still a bit monotonous. You fly to a Navpunkt, complete three or more Enemy Waves, drop a few loaves And then fly on. You can only fly to Planets in Systems and explore the one that has a Mission and when you're done, go to the next System and the next Mission. From time to time There are Escort protection Missions, but this is never attacked, but only the Player Ship. Until now, there are only 4 weapons, which can be equipped with new Abilities by leveln. The Weapons that are equipped and seen on the Ship, unfortunately, only bring Extra Damage points and other Bonuses, but do not affect the shot Animations of the Weapons that are used. In other words, you only baller with Lightning/Energy balls or with the Secondary Weapon (Rockets or Laser beam), no matter what you equip. Doesn't sound really bad, but not enough. The Story somehow doesn't really come across, everything seems a bit lame. Despite the rather good Intros, hardly any Atmosphere has been achieved so far. (And yes, 2 Hours of Play is a little, but if a Story doesn't at least make you curious from the Start, it doesn't do much.) But since the Game is still Early Access, I don't want to be that strict. I very much hope the Game continues to change to the positive, but at the Moment I can't give a Buy recommendation. Sorry.
Read more...