Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free I was written to by one of the Makers if I would not Like to look into their new Game and have gratefully accepted the Offer.
What is there to say about the Game?
It has a very own "Graphics" Style-E.g. art style.
You play a small Character who slaughters monsters on randomly generated Islands and gets Items in the process, which allows you to make yourself better weapon/armor.
In Addition, there are a few Events here and there, such as Races.
A Story is present in the Game, but shouldn't be a Gayer here.
The Game doesn't redevelop the Wheel, but what it does does well.
So Whoever is on to farm down the State of the convences together, to follow a little Story, to shoot down Hordes of Enemies, never to have to go through the same Levels (Randomly Generated).
For the Game is likely to be worth by buying out.
For those who want to make a more accurate Impression, you can see the first Hour of the Game here: https://www.youtube.com/watch?v=su42iZHYxO0
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free I was quite surprised by this game. So I leave an analysis of it: Graphically is a marvel, with aesthetic/design/colorful unusual and 2D, we have before us enough friends, enemies and scenarios enough to not get bored. The interface is perfectly defined and is quite friendly. Each "World" is perfectly differentiated, as well as the weapons and costumes that we unlock.
The music has seemed to me very much, with a different musical ambience for each world. The FX are amazing, each weapon sounds different, enemies also have their own sounds depending on the weapon they are equipped with. The truth is that GREAT sound.
On the gameplay to say that is based on the genre Rogue Like (with some variants), we have the challenge of advancing with our character, several different areas, divided by random screens, and say random, because every time we restart the same Tour in "The same world", either because they kill us, or because we decide to retire, the screens do not appear in the same order. We will Rise in level as we kill enemies, and receive at the same time that these die, items that will serve us to improve our team. These Items that we go picking up as we go forward, we will lose them if they kill us, unless we return just to the same screen where we killed and collect our lot. As a negative point the only thing that when there are too many enemies in Patalls, due to the colorful, lose our character of view... (at least I spend enough) but still, and in general terms, we are in front of a great game that offers us: secondary missions, secrets, final bosses and much more in this great ORIGINAL JOURNEY.
Thx!!