OS_JRPG_TBC

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About

Some of my fondest gaming memories involve playing RPGs like Final Fantasy II and ChronoTrigger on ye olde SNES when I was a kid. I always enjoyed the turn-based, tactical structure of combat in these games. With this project, I am attempting to develop a similar combat system from scratch, using 3D assets in place of the more traditional 2D sprites. It's going to be a challenge, as I am still learning my way around Unity and C#, but "nothing ventured, nothing gained" so here I go! Wish me luck! And if you're so inclined, download the project and share with me your thoughts. Thanks, and happy gaming!

Current State:  Prototype 

Very early, very rough. I'm building the systems that allow me to do things like create and add new abilities, queue and un-queue player commands, display and hide the right UI elements at the right time ... little things that we take for granted when we play these games. Currently you can:

  • Select and attack enemies
  • use a small number of special abilities
  • Win or Lose the battle
  • Commit commands with left-click ;  un-do commands with [ESC].
  • Change camera view with [C]
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Developer
SDJedi
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Not rated

System requirements for PC

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Last Modified: Apr 8, 2019

Where to buy

itch.io