OS_JRPG_TBC
About
Some of my fondest gaming memories involve playing RPGs like Final Fantasy II and ChronoTrigger on ye olde SNES when I was a kid. I always enjoyed the turn-based, tactical structure of combat in these games. With this project, I am attempting to develop a similar combat system from scratch, using 3D assets in place of the more traditional 2D sprites. It's going to be a challenge, as I am still learning my way around Unity and C#, but "nothing ventured, nothing gained" so here I go! Wish me luck! And if you're so inclined, download the project and share with me your thoughts. Thanks, and happy gaming!
Current State: Prototype
Very early, very rough. I'm building the systems that allow me to do things like create and add new abilities, queue and un-queue player commands, display and hide the right UI elements at the right time ... little things that we take for granted when we play these games. Currently you can:
- Select and attack enemies
- use a small number of special abilities
- Win or Lose the battle
- Commit commands with left-click ; un-do commands with [ESC].
- Change camera view with [C]