Osdrum
About
COME PLAY OSDRUM !
A game where you incarn an hybrid between an OSTRICH and a DRUM !
You play in a Space Opera, in a world full of instruments, and you can do EVERYTHING YOU WANT !
Osdrum is a third-person sandbox game in which you embody a slightly crazy hybrid between an ostrich and a drum. The character increases its sound volume by gaining speed, and can thus interact with several elements of the game. The goal of the game is to complete quests given in-game in a 3 stages opera lost in space with decorative elements based on instruments and music.
This game was produced in 10 weeks as part of our end-of-year projects in second year of the French school of digital and multimedia creativity, E-artsup Montpellier.
Our Team is composed of 10 people :
- Noam Kurower (Producter Owner/ Code)
- Vincent Muffato (Scrum Master/ Code)
- Morgan Baudin (Graph 3D/ Lead Graph)
- Timothée Kamm (Graph 3D/ Level Designer)
- Maxime Béal (Graph 3D)
- Lucas Dailly (Graph 3D)
- Pauline De Dominici (Graph 3D/ UI)
- Eric Pouget (Graph 3D/ UI)
- Antoine Morisset (Compositor)
- Pierre Palmer (Sound Designer)
Here are the links to the end-of-year projects that were produced by our classmates :
- Other Side :
- Clumsy Parade :
- Ernest: https://milkywayuu.itch.io/ernestsecret=jINM7RCsqqQVVo5rdSJK1aZ1v4