Average Playtime: 4 hours

Osteya

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About

Osteya - the city which once was home to many people over the centuries.
According to historians, there is a legend that Osteya stuck in time between worlds.
Here is a story of Seed, a traveler and adventurer,
who was one of the heroes involved in the fate of the dream city - Osteya.

Osteya - 2D Indie Pixel Art Platformer.

- 40 Levels
- Game for All Family
- Amazing Music and Sounds
- Incredible Graphics
- Spellbinding and Challenging Gameplay
- Innovational teleport thought walls and time
- Dangerous Enemies
- Hardcore levels
- More levels coming soon!
Platforms
Release date
Developer
MetalBear
Publisher
MetalBear
Age rating
Not rated
Website
http://osteya.com

System requirements for Linux

Minimum:
  • Processor: Intel Core 2 CPU
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GT/s 4xx or Equivalent
  • Storage: 120 MB available space

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: Intel Core 2 CPU
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GT/s 4xx or Equivalent
  • DirectX: Version 9.0
  • Storage: 120 MB available space

System requirements for macOS

Minimum:
  • Processor: Intel Core 2 CPU
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GT/s 4xx or Equivalent
  • Storage: 120 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Osteya reviews and comments

Translated by
Microsoft from Russian
Jump, another jump and... Pit with Spikes! Say hi to Indiana Jones, pal. I will Not hide, the author of the lines he loved, and still loves various platformers. There are in games of this genre something that makes you return to them again and again, jumping from one flickering platform to another, while beneath you splashing crazy ichthyander, looking at the hero of the game hungry eyes. And if 2d platformers were a bright and fascinating adventure, then the transition to the third dimension was made by them as not easy. It is not necessary to go far For examples, remember at least Larisk Croft. Nightmare management and uncomfortable camera did their job. But we played. We Played, then and again remembering distant relatives of developers unflattering word. Because then it seemed to us that it should look platformer in the third dimension. Exactly until the wonderful fairytale in the Arabian scenery was released: "Prince of Persia: The Sands of Time". This game has shown that the control, and the camera, in this kind of games, can be friendly. And after that began a new era of platformers, which though were uneasy, but there was no feeling that the complexity is artificially inflated and all the failures and mistakes proceeded solely from the player, not because the evil and insidious developer made the level Impassable. It would Seem all, live and rejoice, but that yes, so not. Now platformers gradually become an element of gameplay, and not a separate genre, in any case, when it comes to large projects, but there is one niche where there is no-no, and come out games of this genre. This Niche belongs to indie developers who like us grew up in the games of the past and a gripping attack of nostalgia trying to bring back the past. It Turns out with variable success. Well and our today's guest is a nightmarish visitor from the past... So, what is "Osteya"? This is a platformer of forty levels, each of which passes quickly enough... Rather passed, if not for two whole "but". First, we have a double jump. The Thing is certainly useful and in the games of this genre is simply irreplaceable, but the game reacts with a little delay to press the keys, which leads to an unexpected fall on the spikes, although we did not plan anything like that. How Strange. Second, the game has a curve and a curved teleport, tied to the Shift button. Right word, smarter to come up with nothing. But the point is not in the management, which is not reassigned, but in the fact that the teleport works very selectively and most often he transfer you... Gently on the spikes. Of Course, we can mention that we have a hardcore platformer, but that's the point, that you can refer to anything, and the facts say otherwise. The Game is very simple. Building levels is primitive. But because of the uncontrollable control in the game has to spend a little more time than it deserves. Speaking of Merit. Let's take a closer look at the price tag of the game. What do we see? 249 rubles. Not bad. Of Course, the game is often made a discount and sometimes arrange a free issue of keys, but still 249 rubles per game with a very simple, I would even say primitive graphics, uncomfortable management, one looped melody and a duration of an hour/a half. Do I think it's overkill? Not that I dug in someone else's purse, but the mline, in the Stame there is a lot of much more worthy games that are much cheaper than this toy. Total? The game Itself is nothing and if not inconvenient management, it would be passed... Think about thirty five minutes. But even with inconvenient control of the passage of this game will not take you much time, at the same time the game will not leave any emotional imprint. Well except that you Kindle cards... Which in the game is not, although they were claimed. So is it worth the time spent? The answer is no. 4 out of 10 successful teleport P.S. Thank you Molestia for the key to this game.
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