With the same repetitive gameplay throughout and not much rewarding towards the player, this game isn't for the faint hearted.
«Waste of time»
«Boooring»
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
So now just under 50 Hours has been on the road in Outward and must find that no Game has captivated me as much as this one for a long time.
The Beginning of Outward turns out to be tough and can really wear you down or taste a Nerve. You have no Idea what to expect in the World and what all the Materials you find on the go are good for. Virtual Player death also lurks at almost every Turn. There are no Mapmarkers on the Map and you are not led or taken by the Hand in any wise way.
But.. That's exactly what a lot of Players have been waiting for so long for. That someone finally dares to bring to market a Game that is not tailored to mentally Labile and people suffering from Stupid people in our Society, but requires real Skill and an attentive and healthy Person'S mind. You have to teach yourself everything in Outward and realize that some people have their Difficulties with that. The Player is challenged from the Beginning and also very well rewarded for it. Only those who carefully and carefully explore the World will discover their Secrets. The World of the Game is beautifully designed. There are four large Regions where there is much to Discover.
Outward combines great Game elements from the Adventure and Role-playing genre, with The former clearly outweighing. A Pep more "Role-playing Game" (Hints about the History of the World, etc.) would certainly not have hurt the Game. But you can confidently get over that, because Outward unfolds his strengths elsewhere. I can't write Anything about the Story at this Point, as I've only explored the World so far, and that's Ladies and Gentlemen, was really a real Adventure:D.
For example, If You like Mats to farms in order to get better Weapons and Armor, a small Collective Spiral arises if you want to call all The weapons and armor In the Game its own. Since you get the most Mats for it from all sorts of Enemies species, "Monster Hunter" might have given the Inspiration here. When you leave an Area and return, about all the Enemies are back and all the Boxes are filled again. This allows you to go into old and already explored Dungeons and dust off new Loot. You can also get money very quickly in this Way. Because you need that for Recipes, Skills and much else. There are also well hidden and unique Items that can make the Adventurer a lot easier for you, so the Motto is to keep eyes open.
And now a short Statement to the whole mentally weak Representative of our Society out there, this is not a Triple A Production, it may not be a graphic Bomb it also offers no Possibility for you to compare a Virtual Shw * * * * and has a For you, maybe Some strange-looking Quest System, so leave your Fingers off it.
Outward offers you real Gameplay for real Fans of Adventure. For those with Hearts and Minds in the right Place. For those who appreciate the Work Of a small Development Team and are grateful to have finally been served again with a decent and very good Game, which can hold its own even without Micro "KOTZ" transactions. Thanks to the Developers and Publishers at this Point and I wish You the Success they have Forgiven.
From me a clear Buy recommendation to all who want to experience a really nice virtual Adventure and bring Patience, a good Dose of Mind, Creativity and Imagination.
That Outward'S Game world may receive one or the other Content Patch/Dlc Remains to be seen and really to hope. The Game may contain a few More Bugs, but they are also available in our Society to be sufficient ... So Sponge over it.