Over-Comet
About
Currently in active development. Expect frequent udpates, temporary art and possible bugs. All feedback and bug reports are highly appreciated.
Synopsys:Overcomet is a social simulation game, after traveling lightyears away from earth you awake, a lone robot aboard your very own space station.
Grow your abode ,find materials in the darkest corners of space, build new rooms and furnitures to costumize as you see fit and most importantly make new friends to bring along on your journey.
Current Features:The game is still early in development some features are still barebone and prone to changes. With that said you can currently expect:
- Add interior and exterior rooms to your space station
- Harvest basic materials (rocks,hydogren,carbon,oxygen)
- Use the space map to visit planet and moons (currently mostly empty)
- Ability to report bugs in game, all reports are highly appreciated.
- Plant seeds and take care of them
- Basic crafting
- Passage of time base on real life
- Conversation Demo with R.F.P.T
The friendly robot.
Upcoming Features:- Multiplayer
- Planet and moon half procedural generation
- Different crafting stations
- Accessible planets change weekly
- Mini-games for actions
- Resizing rooms
- More content
- And more
Inspired by games like Animal Crossing, Stardew Valley, The Sims, Oxygen Included,No Man Sky and many others, my intention with Overcomet is to offer the player a casual experience in which they can create and customize as they please their very own space station.
Based on real life time, the goal is that each day and week as the player comeback to the game the environment changes (differen planets and asteroid with different resources are accessible) plants grow,etc..
Multiplayer is going to play a huge part as my intention is to make it easy for players to visit any other player station, trade with them and just play together.
Overcomet is developped by myself, fully on a Raspberry Pi with some assistance from a close friend : Vildravn. You can learn even more about the game and it's current development on my notions project page here.