Ozapell Basic
About
Ozapell Basic is a programming language simple enough to teach the basics of programming -- while powerful enough to develop playable retro games.
The graphics environment and interface are loosely based on early 1980s color home computers.
The programming language is heavily inspired by modern languages (especially javaScript) while using BASIC keywords for simplicity.
The supplied library provides enough functionality to create simple games and graphical demonstrations.
Ozapell Basic was designed to be as simple as possible while providing a variety of features. Intended as an educational learning toy for teaching programming basics. It could also be fun for someone who wants to program but doesn't want to learn a complicated modern language.
Special features include:
Steady 60fps performance
Create executables for distribution
Support for modern (CD quality) wave audio sound
Alternate freely between line editor and fullscreen editor or use an external text editor
Built-in speed limiter -- programs will run at same speed on fast or Minimum Specification systems
Secured to prevent access to other folders and files
Fullscreen and Widescreen
24-bit color
Collision detection for sprites
Source code is (mostly) compiled to memory before starting instead of interpreting the source code during execution
The graphics environment and interface are loosely based on early 1980s color home computers.
The programming language is heavily inspired by modern languages (especially javaScript) while using BASIC keywords for simplicity.
The supplied library provides enough functionality to create simple games and graphical demonstrations.
Ozapell Basic was designed to be as simple as possible while providing a variety of features. Intended as an educational learning toy for teaching programming basics. It could also be fun for someone who wants to program but doesn't want to learn a complicated modern language.
Special features include:
Steady 60fps performance
Create executables for distribution
Support for modern (CD quality) wave audio sound
Alternate freely between line editor and fullscreen editor or use an external text editor
Built-in speed limiter -- programs will run at same speed on fast or Minimum Specification systems
Secured to prevent access to other folders and files
Fullscreen and Widescreen
24-bit color
Collision detection for sprites
Source code is (mostly) compiled to memory before starting instead of interpreting the source code during execution
System requirements for PC
Minimum:
- OS: Windows Vista/7/8/10
- Processor: 2.6 GHz
- Memory: 3 GB RAM
- Graphics: Video Card and Display must support 1280x720 at 60Hz (fullscreen only)
- DirectX: Version 9.0c
- Storage: 8 MB available space
- Additional Notes: Desktop, laptop or tablet with physical keyboard