Pakku Man
About
This is a time attack collect of all of the things pacman clone made in Unreal Engine 4. I modelled all the 3D assets using Blender.
I started this project in order teach myself the unreal engine and learn their C++ based blueprint node system. I started with reconstructing the third person blueprint to do a top down angle so we can see pacman and when I realized I couldn't fit the entire level in one shot without resizing all of my assets, I used triggers to get the cameras to change angles when you nom your way into the other side of the level.
System requirements for macOS
Last Modified: Jan 9, 2019
Where to buy
itch.io