Panda Assessment 2 ,ISYS5003.2023.T1, Marlyz Burgos 24141255
About
Author: Marlyz Burgos
The Menu scene design by Team Beta was simple and intuitive for the user.
The Panda Game was developed thinking about the user's experience, answering the following principles.
- How do you do something?
Users have in each scene buttons with instructions on them which make clear and easy to navigate.
- How does the user feel?
The steps for each procedure are very clear, which helps the user to feel comfortable and know what to do.
- What feedback is given to the user as confirmation?
The Buttons change their color if the cursor rests on the button and it changes color again if the user clicks on it, which informs the user they select an option and the object change according with.
- What does the user need to achieve with the app?
They need to change the original position and size of the animal
- How is the psychology in the app?
The color palette for the project was according to the environment of the animal it represents, a Panda living in the jungle with bamboo trees around. This allows the user to familiarize themself with the game. For the interaction in the buttons, the colors chosen are bright with contrast and easy to identify, so the gamer doesn't waste time trying to find what to do next. Also, the buttons' Font and shapes help create a relaxed and adventurous experience.