Translated by
Microsoft from French
Microsoft from French
PANORAMICAL is an experience of the most limited gameplay because it is not strictly speaking a classic video game. Nénamoins, the show offered by the game is just fascinating for little that one passes beyond its priori and that our creative fiber again surface. Like a lot of projects seen on Kickstarter like NUREN, PANORAMICAL allows us to control the various elements that directly influence the scenes in which we find ourselves and thus create his own experiments within a sandbox Creative of the most beautiful effect.
Via a controller, a MIDI controller (Yes Yes!) or the keyboard and your loyal mouse, you will be able to vary the music but also the elements of the décor that were getting there. In the 15 different environments that will unlock as your desires (no checkpoint to reach, one can move from one environment to another without restriction), one transforms parallel dimensions in which everything can change proportion, size but also meaning.
In PANORAMICAL, it is possible to capture your own creations and store them in the form of GIF files, videos and other screenshots directly in the game thanks to clear interfaces and conducive to the exploration of different environments. The controls can be modified easily via a dedicated interface for this purpose, for AZERTY keyboards, it is possible to change all the keys one after the other which is very practical.
At the level of the realization, the result is brilliant whether it is graphically or for sound and music. The result depends only on your desires and your feeling, everything has been planned so that you can find your rhythm and the number of tracks activated at a time T.
You can create a minimalist environment or a real artistic chaos, it's up to you to choose and know that there are choices! The music is excellent and it is quite difficult not to find shoe at its foot with the 15 environments offered basic but also with their inverted version.
So yes PANORAMICAL may seem too expensive compared to what it proposes in terms of gameplay but it must be taken for what it is, a successful experimentation that combines the pleasure of the eyes and ears. We can also blame him for this technical demo side as we could see at the time of the sound cards with visualizers that transform according to the BPM but it would still be unfair.
Personally, I find the concept excellent and conducive to exploration as well as to the imagination, it is not given to all games that can be considered works of art. I invite you to watch the trailer or videos to better understand the concept and see if you feel attack to experiment and make art through a video game.