Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Multitasking is a Myth. In Any case, conscious Multitasking. Of Course, you can open a Door on the phone. Or watching TV while Ironing. But without serious Malfunctions on the Brain, our Consciousness cannot focus on two Things at the exact same Time. If you don't believe it or prefer to try it out for yourself, you can watch funny Experiments on YouTube or play Paper Train Traffic. This is where you learn that. Not infrequently in the frustrating Way.
The Gameplay is simple. On times more, sometimes less labyrinthine tracks, Trains pass through the Picture. The Player's Job is to keep the Moves from crashing. This can be done by switching signals and adjusting the Course at The click of a mouse. The Error tolerance is Zero. A Crash and the Game is off. There are Extra Points when you do all this as quickly as possible. For This, there is a Time-lapse Function with which the Trains can be accelerated.
Sounds all Simple. And it basically is. However, this changes quickly when there are several Signals and Switches in the Level and the Time-lapse Function is used to complete the Level with the Maximum of three Stars. After all, the Challenge is to have to concentrate on several Jobs at the same time. And that always goes wrong in Time-lapse. Really! Always! The Time-lapse therefore wants to be used very carefully in more complex Levels. Without Time Lapse, on the other hand, all of a sudden, this is no longer a Challenge. Because then you have enough Time to monitor the Signals and Switches alternately.
But what's the Game like now? Well, it goes that way. At first, it's Fun. Everything is quickly learned, the Graphic Design is nice, the first Levels make you feel Good. Then the Frustration increasingly joins the Player and some playful Shortcomings. The most important thing is that you are quickly oversaturated by the Game. I got to about Level 60, then the Lust left me. It's just too monotonous. And the Interaction too indirect. It is also Annoying that the Game does not interpret every click of the Mouse as such. Whether that's because of an imprecise "Hit zone" with the actually oversized Button, or whether the Command doesn't penetrate to the Game, I can't say. But that just mustn't happen. Not in a Game where that's the only Player Interaction. Apart From The Time-lapse. And it's striking, too. Because I have a similar Problem in Mad Bullets; A rail shoot ' em up from the same Developer if not everything fools me.
Another Problem lies in the Shop side of the Game. Using the Screenshots, I had assumed more of a Puzzle. But it's purely about Concentration and Reaction, that is, skill. And anyone who came up with the Idea of Tagging the Game with Simulation must have been really open to the public. Because that really does not mean that Paper Train has to be created.
If the Question Remains, should you buy it? I think whoever buys it at the Sale doesn't have to regret it. You can't talk about the Game for one to two Hours of Fun. That is why there is a terse and well-meaning recommendation.
BUT: Even more I recommend grabbing better casual skill tests. For Example, the famous ORBIT XL. And if you like me had hoped for a Puzzle Maker, the similarly designed ICHI is recommended and even more so the super MICRON.