Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Paper Valley by Vitei Backroom is a very quiet and relaxed (relaxing) little game that I had played through in about 4h.
The Game takes us into an unfounded (?) dreary World where we are supposed to bring Colour again as a Paper Flyer Ace.
The real Story in Paper Valley unfortunately did not open up to me, but nothing but I had a lot of fun throwing the different Fliers at the lolie-like targets. Otherwise I probably wouldn't have played through it.
It is not always easy to deal with the Paper flies, but if you have the Hang of it, you can fly with some of them skillful Curves and in the End to hit the Finish line. This is done by moving the Controllers slightly after departure, so the Paper Flyer changes its Trajectory.
The Graphic is in a bobbly Comic Style. That fits perfectly with the Game. In a realistic Environment, Paper Valley presumably wouldn't work.
If you fancy a relaxed paper Flyer throw, you can access here, especially in the Sale. The Game is not poorly programmed (well, once it hung itself in the Charging screen) and looks quite good, hence a positive Review-and I played it through.
More relaxed Reviews: https://store.steampowered.com/curator/32170554/
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Paper Valley, what a refreshing change. (Tested With HTC Vive)
We turn a dreary World into a colorful one by Throwing paper Fliers at distant Targets.
That's how easy a Game can be, and still kind of fun. We're in a comichaft world, some Paper Fliers circling around us, which we just pluck out of the Air by hand. With that, we have to throw on a golden Gong, which then makes a new Area accessible or turns into a Telport Point. In addition, we have a special Plane in order to be able to Teleport ourselves to these Points.
In addition, we can get other Paper Fliers during the Game By dropping certain bonus Goals.
Of course, the different Fliers also have a different Flight Behavior.
After dropping, we have the Opportunity to take a little flow with our Controller, but that requires a bit of Practice.
The Aim of the Game is simply to keep working your way forward and explore the World further.
The Game looks well thought out, the Controls work well, the Graphics are coherent and the Music supports everything in the right Frame. I didn't like anything else.
I myself certainly won't spend Hours in the Game, but it certainly has its Appeal, so I'll give a Thumbs-up.
Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/