Paracentric
About
This game was created as part of Becker College's 24Hour GameJam
**A short role-playing game touching on themes of censorship and influence.
**Inspired by OFF (Mortis Ghost) and Yumme Nikki (Kikiyama)
**Features atmospheric an soundtrack and immersive storytelling.
**Exposes the player to a world of limitations featuring abstract architecture and a satisfying story.
Ragged, tired, and worn out, Zeiss the Locksmith becomes lost on his way home from work. Traveling the endless void, Zeiss soon finds a door next to a talking sign, known as the Icono.
He learns that the three senses (Sight, Taste, and Sound) have been outlawed by the King and Queens. With no other way to go, Zeiss enters the first door and enters a world of nightmarish surrealism. Citizens walked blind, their eyes caved in and Zeiss can't help but feel he is being watched. Luckily a greedy merchant, named Volmero, decides to keep Zeiss in tact as he travels across the three senses in hopes of returning home.