Paranoia (itch) (StronkTenk, xirothehero, crimecommitter)
About
The Story
Late into the night, a girl wanders through an unforgiving and dangerous maze trying to return home.
A raccoon, who would do anything for food, patrols the area.
2-Player PvP, Turn-based Game
Player 1: Human
- Goal: Return home
- Abilities: Paranoia + Interact with items
Player 2: Raccoon
- Goal: Steal her food
- Abilities: Increased mobility + visibility
The Controls
WASD or Arrow Keys to walk
F to interact with items (human only, once per turn)
Paranoia
After every turn, the human's paranoia will increase the more she stays in the dark, and decrease in the light.
The more paranoid she is, the further she can run but the less she can see.
Team Members:
Jaime Cervantes - Mentor
Robert Guan - Gameplay Programmer
Ali Kedwaii - Sound Designer
Courtney Huynh - UI Programmer
Christian MacNeill - 3D Artist
Isabelle Aventa - 2D Artist
https://github.com/robertyguan/untitled-raccoon-game