Paratopic reviews

Translated by
Microsoft from Spain
Hello. Ahead goes that I'm not finished yet, but here's my opinion:-remember Twin Peaks, so rare rare. Cryptic, suffocating atmosphere-Walking Simulator, there are conversations in which you have to choose the response-retro graphics, but that perfectly match the atmosphere of the game-BS and modern optimization. The Soundtrack is good. -Has A... You have to get along with the language of Shakespeare, if not... Bad boy. Only in English, not subtitled. Love him or Ódialo, but if you find it cheap... Recommended
Translated by
Microsoft from Spain
Paratopic is a walking simulator. With These games I usually happen that although I like, I always end up missing mechanical playable. During The game I come up with things, and I feel sorry that the game is limited to what the genre offers, because I think with a little playable chicha, precisely the experience would be much better. That Yes, sticking to the gustirrinín that provoked me the images, the music, the sound, and the rhythm (which is how I think you have to value this type of games), I have to say that I have spent an hour and a half of much pleasure.
Translated by
Microsoft from Deutsch
Fiebrige Talks ROSA Feather Fieh VHS Tapes Strange Deliveries Paratopic is short, intense, febrily dreamy, surreal. Light Horror, which is rare but then comes well. Conversations and Questions whose Answers are crucial, really? Even after playing through two achievements, it has to be played through more often, the Titles easily reveal how to achieve them. A short (Road) trip that would be felled, but without Achievements probably by the fewest 3x. So skimpy 7/10, for three Euros purchase Price there would be an 8/10.
Translated by
Microsoft from French
Paratopic had attracted me with his typed PlayStation 1 graphics (I don't need much, I know) and the promise of a successful atmosphere. This is a very short (45/50 minutes) "walking Simulator" horrific and clearly, the atmosphere is very successful. One side Lynch, maybe also a bit of Silen-Hill, the graphics work well and the sound design is very good. Meetings with NPCs make you want to see more! And yet we still get bored a little. The game jumps from one scene to the next without warning and if some are very successful, others really drag in length: we do nothing or not much while it happens nothing or not much. It's a pity because the scenes that are successful work really well. Paratopic would have made a very good demo "concept", something that makes you want to follow the future productions of arbitary metric, pity that we inserted content to the forceps to make it a "real" game... Well, I'm still curious about what the future will produce. As for Paratopic, if you are curious, wait for it to fall into a bundle.