Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Early Access Review Party Hard Tycoon-pixel simulator party Hard Tycoon is already quite fun to stick to the evening-another. The Game at first seems somewhat difficult, but it is only if you, like me, for some reason partially missed the training at the beginning and decided to go to a solo swim, not learning, actually, swim. Otherwise, you will not have problems with understanding the game.
The Party Hard Tycoon is quite casual management, but with enough variability to not get bored for a couple of hours.
You arrange a hall where the party will be held, choose a theme, take with you the necessary staff. Excellent pixel graphics, the ability to influence the party in the process of its conduct, randomized staff and theme parties at the beginning of each game-in general, despite the early access, there is already something to do.
Time in Party Hard Tycoon I spent a lot of fun and if not for the music, which is so bad that begins to draw attention from the gameplay on itself, the Party Hard Tycoon could already be called quite a finished game. However, doubts that Pinokl Games will bring their new project to mind, I do not, so the game I boldly advise not only fans of managers, but also just curious gamers, which the theme seemed intriguing.
Full Review: http://blast-games.ru/obzori/party-hard-tycoon-obzor/
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Info on Party Hard Tycoon by tinyBuild This Review/product overview looks at the technical aspect of data collection within the said Title.
--During the Life of Party Hard Tycoon, various Services are active in the Background. Some are needed to guarantee the full Functionality of the Game, others concern game analytics that share users ' information about Hard and Software Data with Third-party Vendors.
In the Game integrated addresses: api.gameanalytics.com config.uca.cloud.unity3d.com cdp.cloud.unity3d.com BOARD.PINOKLGAMES.COM The CDP collects the following Data from the Player: Windows/operating system + 64/32Bit information, Mainboard recognition, that of The Operating System Enter device name of the User, CPU, Clock frequency, Ram, Vram, resolution, DPI, voice settings, sensors, graphics Carte/Manufacturer/DirectXLevel, Shader, API, Texture/flags. In addition, There are scene data with Time Stamps where the Player is within the Title. Examples here would be the Main Menu or the World Map.
Unfortunately, I can't see exactly what the Gameanalytics are recording here. In General, however, this is responsible for a Variety of Functions such as IP Capture, Game Progress, time spent in the purchased Product, recording the Player's used Ingamer resources, Etc. This is just to give Examples of what it can serve, but in the Case does not have to mean that it is. The Gameanalytics remains permanently active during the Running time and in the Traffic Alone pushes a lot through and is already quite large for normal Analysis packages, since they are actually in The Range of less than 10kb on average.
PartyHardTycoon.exe-api.gameanalytics.com:443 open PartyHardTycoon.exe-api.gameanalytics.com:443 close, 45008 bytes (43.9 KB) sent, 47400 bytes (46.2 KB) Received, lifetime 15:20 The pino address is responsible for the Feedback and also picks up a little more than on the First Glance is apparent. Predetermined and seen, the Player gets only 2 Fields in the Game. For "email or Username & Comment."
But here the Mainboard Recognition, The desktop application name, graphic card/manufacturer, resolution, unique ID and of course the Comment itself is sent ... Free according to the Motto, triple recorded, holds better;]