Pastoral (Buldozer)
About
First the skies turned red and orange. People thought the Lord's judgement was upon us. Kings and emperors hid away in fear. Everyone forgot about us and the war. We laid down the flags and waited.
Then came the heat.
Fires consumed the world. Roaring wind carried the ashes far and wide. For years the colour green became a memory. The few survivors cherish it. Images of a world we used to know fill the sleepless nights. Trough the eyelids, a blurry streak and sparks as sharp as wolf's teeth. Counting sheep, like our mothers taught us, day and night.
Midway through the 19th century the world's civilizations had all been destroyed by a global cataclysmic event. You step into the shoes of one of the survivors – a shepherd. Can you guide your herd through a perilous land and into the safety of the enclosure?
Pastoral is a short 3D adventure game intended as a proof-of-concept and an intro level of a bigger project to be developed sometime in the near future. It was created by a team of four students as a part of the Game Development course on MFF UK.
OnTriggerEnter():
Josef Schmied
Ondrej Vaic
Klara Kacirova
Alexander Belimov
The music was composed by Lukas Brabec.
We are grateful for any feedback on the feeling of the game and the controls. If you liked the game, consider sharing it among your friends. Thank you!