Pathfinding (Joan Ginard Mateo)

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Description 

Artificial intelligence pathfinding algorithm's implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge. C++ SDL AI Pathfinding: BFS, Dijkstra, GBFS and A* algorithms.

Usage

The following keys open the following scenes (each scene is an algorithm):

Key 0: Main Menu Key 1: Breadth First Search Key 2: Dijkstra's Algorithm Key 3: Greedy Breadth First Search Key 4: A* Algorithm Key 5: A* Algorithm with N Locations Key 6: A* Algorithm with N Enemies Technology 

C++ with SDL

Credits

Toni Ferrari - Programmer

Joan Ginard - Lead Programmer 

Platforms
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Developer
Joan Ginard Mateo
Age rating
Not rated
Tags

System requirements for PC

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Pathfinding (Joan Ginard Mateo) screenshot, image №2200154 - RAWG
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Last Modified: Oct 11, 2019

Where to buy

itch.io