Pathfinding (Joan Ginard Mateo)
About
Description
Artificial intelligence pathfinding algorithm's implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge. C++ SDL AI Pathfinding: BFS, Dijkstra, GBFS and A* algorithms.
The following keys open the following scenes (each scene is an algorithm):
Key 0: Main Menu Key 1: Breadth First Search Key 2: Dijkstra's Algorithm Key 3: Greedy Breadth First Search Key 4: A* Algorithm Key 5: A* Algorithm with N Locations Key 6: A* Algorithm with N Enemies TechnologyC++ with SDL
CreditsToni Ferrari - Programmer
Joan Ginard - Lead Programmer
System requirements for PC
Last Modified: Oct 11, 2019
Where to buy
itch.io