Paused (Pre-Alpha)
About
This version is very early in development. It is not yet feature-complete.
For more information about the game and what is to come click here.
This version is not optimized and requires a good PC to run. If you expierence stutters, framedrops or similiar - We are working on it.
We try to keep it up-to-date with our internal version of feature updates. The playable map will most likely only get few updates.
Currently we only have a Windows 64-bit Build.
We would like to hear from you after playing in our discussion board.
Paused As kids everything seemed to last forever. Minutes couldn’t go fast enough for us as kids. But if we look back to that time it was just an instant.Paused is a 3D action-adventure about the natural desire to stay connected to our inner child. It is the tale of an otter named Thea.
The core mechanic in Paused is the ability to slow down time to the point of total stop.
It is called “Shimmer“ and is a metaphor of that sensation of time your had as a child. “Shimmer“ slows down objects gradually. Nearby objects are stopped in motion while the farther away an object gets the more normal it's motion applies.
In the current pre-alpha version you can explore puzzles and mechanism of this ancient otter civilization and their interaction with the "Shimmer"-mechanic.
The goal of the game is to advance to a higher level of the canyon you are starting in.
Current control mappingsGamepad is highly recommended!
Gamepad / GamecontrollerKeyboard & Mouse
Developer
Developed by ThoughtBread a small indie-dev team from Trier, Germany.
by ThoughtBreadMusic created by Vanessa Barth
Paused (Pre-Alpha) uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 – 2017, Epic Games, Inc. All rights reserved.