Pax Nebulae
About
Hints:
The rules of the battles are as follows:
- let x be total damage of the attack from the source ship;
- let y be melee or ranged according to the type of the attack;
- let w be the shield value for either melee or ranged in the target ship;
- let z be the speed of the target ship
- damage = (x + y) - (w + z)/(x + y)
- If the damage is below 1, it will be rounded to 1 point of damage regardless
- This is all done automatically of course, but it should be known if you wish to make more educated moves in battle. It can really make a difference.
That’s pretty much it, the rest I think is very straight forward.
System requirements for Web
Last Modified: Jun 21, 2022
Where to buy
itch.io