Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I deal with Mê in a different way. I'm generally not a Fan of MMORPGs, have tried some and left many again, from the moment where they force me to Pay. I avoid skipping time as best you can when you have a Game in front of you, which is just crazy with waiting, then it gets uninstalled. I remember a Mobile Game where the Harvest was supposed to last 90 Days ... The Game was back down after 2 Weeks.
Of Course, this is very exaggerated here to highlight the Problems, but as a non-paying user you still have good Chances of creating a Game far (that is, at the Games I know). So there are daily Gems or other Ways to get to Gems, other than to pay. And you should only use them if it can't be done otherwise.
At the Inventory Size quest, I had thrown out all The items, but still didn't have enough Room for the reward. Aren't the Questitems handed over first and then the Reward handed out? In fact, I could have saved the two Places as a result.
So it's interesting to play and good to see how the money-hungry Firms handle it. But amazing that People really fall for something like that and prefer to invest €50 in a never-ending click, where you just have to wait and collect instead of buying yourself a sensible Game.
Translated by
Microsoft from French
Microsoft from French
Product received for free not fun, but informative Pay2Win: the tricks exposed, released in 2015, is a satire (and not really a game, because it is not frankly jouasse to play there) of the monetary system of free to play and MMO.
The most: well, the game fills its role well. Each quest of the game shows us (sometimes pushed to excess) the behavior of some players in relation to the games FTP or MMO (free): how to pass the time of waiting imposed when you plant a seed, built a building, how to have a better stuff without spend too much time on the game, etc...
In short, the game makes its Taff by pushing us to click indefinitely on a button to spend money to buy crates of items until we drop a rare item, same for improvements...
Right in the middle of the game, when you have to go to the other end of the map, we get the hyper-fast Sprint, and we are asked to pay because the evaluation period is over.. It'll probably remind some players of memories.
And at each end of the quest, we have a message explaining why the devs do this, for what specific purpose, it aims who, etc... It's very informative.
The game has a very good soundtrack, with a nice off voice and medieval music throughout the game.
The less: you have to master English, if not, the message that the developer wants to pass will be... not passed...
I think the player has understood that buying items that can improve a weapon or armor is a waste of time and money, so it would have been cool not to push the example too far, by having click for more than 1 hour on a button..
Unable to reassign the keys.
Conclusion: when you buy this game, you have to be aware that you are more on an interactive critique than on a game. If you are interested in the topic, and you want to know more, go ahead. Otherwise, there's no point in taking it, aside from having a bad time.
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