Peek a Boo (Billyblbl)
About
Escape from a dungeon while keeping a low profile. Eye monsters are looking for you, but their sense of object permanence is dependent on your own vision : They can't see you if you can't see them... but if you see them, they see you. Hide your eyes from the monsters to stay hidden.
The JamThis game was made for the Pursuing Pixels James Jam Game Gam 2022
The theme was "Permanence", admittedly this game stretches it quite a bit by going with the whole "object permanence" thing, but i like this idea so i went with it
Controls Control SchemeKeyboard & MouseGamepadMovementWASD/ZQSDLeft StickAimMouseRight StickJumpSpacebarSouth ButtonHide eyesRight ClickRight TriggerInteractLeft ClickWest Button 3rd Party StuffMade in Unity
Prompt icons from Gamepad UI / Controller Prompts Pack
Environment built using Asset Forge Deluxe
Menus font is Bloody
SFX custom made with Audacity
Monster model custom made in Blender
MiscHad pet health issues to take care of so i didn't have the time to get the game to how i would have liked it to be, might revisit it another time.
Its 3D so while i do provide a WebGL build, it might not run great depending on browser/machine/goodwill of the computer gods. Most sufficiently modern stuff should work fine with it though.
No idea if the MacOS build works, i don't have the machine to test it and as far as i know there's supposed to be a signing process for that which i haven't done at all so ¯\_(ツ)_/¯