PEPERUGA Workshop

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About

I procedurally created spaceship parts with Blender Geometry nodes:

I then rendered the normal and depth information to images and used them as inputs for a control net in stable diffusion. I finally applied some post-processing in GIMP and replaced the sprites in the Seedwave game with the results.

Wouter Hunter ( 130658)

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Developer
Keokleppa
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Not rated

System requirements for PC

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PEPERUGA Workshop screenshot, image №3818395 - RAWG
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Last Modified: Mar 10, 2023

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itch.io