PEPERUGA Workshop
About
I procedurally created spaceship parts with Blender Geometry nodes:
I then rendered the normal and depth information to images and used them as inputs for a control net in stable diffusion. I finally applied some post-processing in GIMP and replaced the sprites in the Seedwave game with the results.
Wouter Hunter ( 130658)
System requirements for PC
Last Modified: Mar 10, 2023
Where to buy
itch.io