Translated by
Microsoft from Russian
Microsoft from Russian
The Game is much worse than it looks. Mining resources at level-below Warcraft 3. The Graphics are not very happy. You cannot select a Location for the base premises. The View of the camera is only on behalf of colonists. The Gameplay is so boring that I had enough 10 minutes to lose any desire to continue.
Translated by
Microsoft from Russian
Microsoft from Russian
Kazualochka on the topic of micro-management and resource management.
The Idea is not bad, the implementation, in general, too, but a lot of claims on trifles.
On the other hand, the development is still going on, the patches are coming out, the functionality is added. And This is two years after the release in the steam! I didn't expect the Kistarternoy Kazukaloki such a jump:)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The worst Obstacle to Colonizing Mars is neither lack of Resources nor Disasters-no it's poor Control. Add To that the Clamlessness: Who is doing what, how much Oxygen everyone still has. It is also not possible to simply send an Astronaut to Resources by Clicking on the Map. Therefore, the main Occupation is to switch between all Astronauts.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
On the Planet Mars there are several Spots on which a Colony can be built. In Addition, there Are three Levels of difficulty.
Once you have made this short Selection, four Astronauts can either configure (here, permanent Persons in different Nationalities are given) or leave the Selection to Chance.
On the Planet itself, the Capsule next to 4 Astronauts can be seen at the Beginning. From here, people can be sent on the Journey across the surface at the Click of a Mouse. A Resource can then be mined, again at the click of a Mouse.
If there are enough Resources, construction of the individual Modules can begin.
It is Advisable to focus on Two Astronauts at the Beginning, one in Research and the last for The construction of the Modules. Water and Food quickly become scarce, so these Modules should be erected first.
If the Rovers have been researched in the research Building, an Astronaut can travel further Distances as the Rover is also suitable for Oxygen refuelling.
I liked The Degree of difficulty and the Type Of resource tree. It can be stroll freely across the Surface and you get a Sense of the Balance of Research and Life Support.
I liked less The lack of flexibility in Arranging The Modules, the Lack of overview (Lacks a Cartography, the Selection of a particular Astronaut, a Maintenance Overview or The state Overview of all Modules), the many Many Bugs, the Lack Of Detail and the ultimately low Room For manoeuvre.
Suitable as a Game in between, however, the Aftertaste Of an unfinished, immature attempt remains to create a Construction Simulation.
In any case, it is not Worth €9.99, unless this supports the Development.