Perimeter: Emperor's Testament reviews

Translated by
Microsoft from Russian
Made as a squeeze of water from the stone. An Interesting universe, yet in view of the fulfillment of the lost spirit and the organic Ness of the predecessor. The Soundtrack can no longer be called divine, and the campaign does not pass in one breath. It is simply not addictive and intriguing. There are no Innovations, there is a substitution of concepts. Monotonous frames, electric units with boring mechanics, the spiral map did not work at all, attentive viewers liked it to twist and learn in the previous game. Play makes sense only for some continuation of the plot of the original Geometry War fans of the series. The Fact that the game sets the base too obvious logical connection with the Wangers does not save the situation, and the product looks like a surrogate, albeit on a very high-quality base of the legendary Vocoxnogo engine. The Plot is served damp, monotonous and tense, charisma and epic of the original Emperor is not in sight, the filth to control the artist has not ordered. 4 Son of the Earth of 10 support this game, you can play, but cautiously, Legat.
Translated by
Microsoft from Russian
It would Seem-before us the same Perimeter, only with the buns. There's just too much gum in those buns. The Plot of the campaign, to put it mildly, if in the beginning you think that they will tell something interesting about the Emperor and his creations, then to the middle of the campaign everything boils down to a simple destroy/capture/run through the portal. Part of the missions, as in the original, is the puzzle. That'S just the scenery for these puzzles very dull: either the island in the chaos, or uninteresting, almost flat landscape. And OK, if there were two or three such cards, but no, dull cards are not a variety of exceptions to the intricate landscapes depicting some era/activity, they are the gray routine in this Gorti Worlds. Only a few levels are made at least with some taste. After all, it was possible to invent something futuristic or fantastic from the life of Spirituites or others. Some worlds-Pictures with electric décor, for example. From The cards gone, the units arrived. A Bit of physics-rockets began to repel enemies. New branch of units and buildings-electric. Unfortunately, the K-D Lab, like most developers, has made the new units a freaking Imbu. The Electric turret beats faster and more painful than a rocket turret, but only requires the first level of the laboratory. Electric troops in the range resemble the top artillery and for some reason can not attack the robots that can shoot them, but damage is inflicted on the bottom. And the Rockets... Yes, began to repel enemies. They have the same Damage, but the speed of the rocket once in 10 is slower than electric shock. In Addition, the squad could shoot, standing on the border of his range. Now the troops for some reason almost in the emphasis fit and have to control them, without distracting to the base and troops in another part of the map, so as not to substitute for all enemy turrets. And the most nimble-if you order your troops to move to their own building, they attack him. Especially sad if it's a squad of artillery.
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